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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Optimize NodePath to String by using cahced path

This commit is contained in:
Luo Zhihao
2025-09-13 09:06:10 +08:00
parent ee87ee8332
commit d16413a346

View File

@@ -52,6 +52,7 @@ void NodePath::_update_hash_cache() const {
void NodePath::prepend_period() {
if (data->path.size() && data->path[0].operator String() != ".") {
data->path.insert(0, ".");
data->concatenated_path = StringName();
data->hash_cache_valid = false;
}
}
@@ -179,15 +180,11 @@ NodePath::operator String() const {
ret = "/";
}
for (int i = 0; i < data->path.size(); i++) {
if (i > 0) {
ret += "/";
}
ret += data->path[i].operator String();
}
ret += get_concatenated_names();
for (int i = 0; i < data->subpath.size(); i++) {
ret += ":" + data->subpath[i].operator String();
String subpath = get_concatenated_subnames();
if (!subpath.is_empty()) {
ret += ":" + subpath;
}
return ret;
@@ -356,6 +353,7 @@ void NodePath::simplify() {
}
}
}
data->concatenated_path = StringName();
data->hash_cache_valid = false;
}