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Fix overlappingObjects vector crash

use clear_overlaps() instead of clearing overlappingObjects directly

(cherry picked from commit 4e987f5ab9)
This commit is contained in:
volzhs
2020-07-14 02:34:18 +09:00
committed by Rémi Verschelde
parent 8218170b3c
commit cfda32add0

View File

@@ -181,7 +181,7 @@ void AreaBullet::reload_body() {
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
overlappingObjects.clear();
clear_overlaps(false);
isScratched = false;
// Remove this object form the physics world