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Merge pull request #78418 from brno32/apply-texture-filter-2d-polygon-editor

Apply selected texture filter when editing UV
This commit is contained in:
Rémi Verschelde
2023-06-19 13:28:36 +02:00

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@@ -298,6 +298,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
return;
}
uv_edit_draw->set_texture_filter(node->get_texture_filter_in_tree());
Vector<Vector2> points = node->get_polygon();
Vector<Vector2> uvs = node->get_uv();
if (uvs.size() != points.size()) {