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C#: Replace usage of deprecated project_settings_changed signal

Replace usage of `EditorPlugin::project_settings_changed` signal with `ProjectSettings::settings_changed`.
This commit is contained in:
Raul Santos
2023-08-30 19:45:41 +02:00
parent bc88dca176
commit cde9dc6c3c

View File

@@ -440,7 +440,7 @@ namespace GodotTools
{
base._EnablePlugin();
ProjectSettingsChanged += GodotSharpDirs.DetermineProjectLocation;
ProjectSettings.SettingsChanged += GodotSharpDirs.DetermineProjectLocation;
if (Instance != null)
throw new InvalidOperationException();