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[Debugger] Fix 3D disabled builds
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@@ -1900,11 +1900,13 @@ void RuntimeNodeSelect::_physics_frame() {
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if (Object::cast_to<CanvasItem>(final_node)) {
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CanvasItem *ci_tmp = Object::cast_to<CanvasItem>(final_node);
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order = ci_tmp->get_effective_z_index() + ci_tmp->get_canvas_layer();
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#ifndef _3D_DISABLED
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} else if (Object::cast_to<Node3D>(final_node)) {
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Node3D *node3d_tmp = Object::cast_to<Node3D>(final_node);
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Camera3D *camera = root->get_camera_3d();
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Vector3 pos = camera->project_ray_origin(selection_position);
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order = -pos.distance_to(node3d_tmp->get_global_transform().origin);
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#endif // _3D_DISABLED
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}
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}
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node = node->get_parent();
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