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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Make editor remember the translation preview locale

This commit is contained in:
Capry
2025-10-22 14:57:29 +02:00
parent a4607f4522
commit c783f1b5bb

View File

@@ -936,6 +936,12 @@ void EditorNode::_notification(int p_what) {
CanvasItemEditor::ThemePreviewMode theme_preview_mode = (CanvasItemEditor::ThemePreviewMode)(int)EditorSettings::get_singleton()->get_project_metadata("2d_editor", "theme_preview", CanvasItemEditor::THEME_PREVIEW_PROJECT);
update_preview_themes(theme_preview_mode);
// Remember the selected locale to preview node translations.
const String preview_locale = EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "preview_locale", String());
if (!preview_locale.is_empty() && TranslationServer::get_singleton()->get_loaded_locales().has(preview_locale)) {
set_preview_locale(preview_locale);
}
if (Engine::get_singleton()->is_recovery_mode_hint()) {
EditorToaster::get_singleton()->popup_str(TTR("Recovery Mode is enabled. Editor functionality has been restricted."), EditorToaster::SEVERITY_WARNING);
}
@@ -4221,6 +4227,8 @@ void EditorNode::set_preview_locale(const String &p_locale) {
main_domain->set_locale_override(p_locale);
}
EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "preview_locale", p_locale);
_translation_resources_changed();
}