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mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Fix stuck editor cameras and fix 3D error spam for non-finite transforms

This commit is contained in:
Aaron Franke
2025-03-08 17:08:57 -08:00
parent b5bdb88062
commit c7649f4f9c
2 changed files with 46 additions and 30 deletions

View File

@@ -4882,31 +4882,30 @@ void CanvasItemEditor::_focus_selection(int p_op) {
if (!ci) {
continue;
}
// counting invisible items, for now
//if (!ci->is_visible_in_tree()) continue;
++count;
const Transform2D canvas_item_transform = ci->get_global_transform();
if (!canvas_item_transform.is_finite()) {
continue;
}
Rect2 item_rect;
if (ci->_edit_use_rect()) {
item_rect = ci->_edit_get_rect();
} else {
item_rect = Rect2();
}
Vector2 pos = ci->get_global_transform().get_origin();
Vector2 scale = ci->get_global_transform().get_scale();
real_t angle = ci->get_global_transform().get_rotation();
Vector2 pos = canvas_item_transform.get_origin();
const Vector2 scale = canvas_item_transform.get_scale();
const real_t angle = canvas_item_transform.get_rotation();
pos = ci->get_viewport()->get_popup_base_transform().xform(pos);
Transform2D t(angle, Vector2(0.f, 0.f));
item_rect = t.xform(item_rect);
Rect2 canvas_item_rect(pos + scale * item_rect.position, scale * item_rect.size);
if (count == 1) {
if (count == 0) {
rect = canvas_item_rect;
} else {
rect = rect.merge(canvas_item_rect);
}
count++;
}
if (p_op == VIEW_FRAME_TO_SELECTION && rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {

View File

@@ -2997,6 +2997,9 @@ void Node3DEditorViewport::_notification(int p_what) {
}
Transform3D t = sp->get_global_gizmo_transform();
if (!t.is_finite()) {
continue;
}
AABB new_aabb = _calculate_spatial_bounds(sp);
exist = true;
@@ -4345,29 +4348,34 @@ void Node3DEditorViewport::focus_selection() {
const List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (!sp) {
for (Node *node : selection) {
Node3D *node_3d = Object::cast_to<Node3D>(node);
if (!node_3d) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(node_3d);
if (!se) {
continue;
}
if (se->gizmo.is_valid()) {
for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
center += se->gizmo->get_subgizmo_transform(GE.key).origin;
count++;
const Vector3 pos = se->gizmo->get_subgizmo_transform(GE.key).origin;
if (pos.is_finite()) {
center += pos;
count++;
}
}
}
center += sp->get_global_gizmo_transform().origin;
count++;
const Vector3 pos = node_3d->get_global_gizmo_transform().origin;
if (pos.is_finite()) {
center += pos;
count++;
}
}
if (count != 0) {
if (count > 1) {
center /= count;
}
@@ -4477,20 +4485,23 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos, Node3D
}
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_omit_top_level, const Transform3D *p_bounds_orientation) {
AABB bounds;
Transform3D bounds_orientation;
if (p_bounds_orientation) {
bounds_orientation = *p_bounds_orientation;
} else {
bounds_orientation = p_parent->get_global_transform();
}
if (!p_parent) {
return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
const Transform3D parent_transform = p_parent->get_global_transform();
if (!parent_transform.is_finite()) {
return AABB();
}
AABB bounds;
const Transform3D xform_to_top_level_parent_space = bounds_orientation.affine_inverse() * p_parent->get_global_transform();
Transform3D bounds_orientation;
Transform3D xform_to_top_level_parent_space;
if (p_bounds_orientation) {
bounds_orientation = *p_bounds_orientation;
xform_to_top_level_parent_space = bounds_orientation.affine_inverse() * parent_transform;
} else {
bounds_orientation = parent_transform;
}
const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
if (visual_instance) {
@@ -6241,6 +6252,9 @@ void Node3DEditor::update_transform_gizmo() {
if (se && se->gizmo.is_valid()) {
for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
if (!xf.is_finite()) {
continue;
}
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;
@@ -6265,6 +6279,9 @@ void Node3DEditor::update_transform_gizmo() {
}
Transform3D xf = sel_item->sp->get_global_transform();
if (!xf.is_finite()) {
continue;
}
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;