1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-07 19:53:17 +00:00

Merge pull request #40902 from Chaosus/vs_fix_bug

Fix small reconnection bug in visual shader
This commit is contained in:
Yuri Roubinsky
2020-07-31 10:51:55 +03:00
committed by GitHub
2 changed files with 10 additions and 1 deletions

View File

@@ -71,7 +71,15 @@ bool VisualShaderNode::is_output_port_connected(int p_port) const {
}
void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
connected_output_ports[p_port] = p_connected;
if (p_connected) {
connected_output_ports[p_port] = true;
++connected_output_count;
} else {
--connected_output_count;
if (connected_output_count == 0) {
connected_output_ports[p_port] = false;
}
}
}
bool VisualShaderNode::is_input_port_connected(int p_port) const {

View File

@@ -184,6 +184,7 @@ class VisualShaderNode : public Resource {
Map<int, Variant> default_input_values;
Map<int, bool> connected_input_ports;
Map<int, bool> connected_output_ports;
int connected_output_count = 0;
protected:
bool simple_decl;