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Fix the build logic to generate the native debug symbols
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@@ -19,7 +19,10 @@ def generate_android_binaries(target, source, env):
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if env["target"] == "editor":
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gradle_process += ["generateGodotEditor", "generateGodotHorizonOSEditor", "generateGodotPicoOSEditor"]
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else:
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gradle_process += ["generateGodotTemplates"]
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if env["module_mono_enabled"]:
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gradle_process += ["generateGodotMonoTemplates"]
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else:
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gradle_process += ["generateGodotTemplates"]
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gradle_process += ["--quiet"]
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if env["debug_symbols"] and not env["separate_debug_symbols"]:
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