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Fix the build logic to generate the native debug symbols

This commit is contained in:
Fredia Huya-Kouadio
2025-06-20 17:03:43 -07:00
parent 53be3b78d1
commit c376348b16
6 changed files with 36 additions and 24 deletions

View File

@@ -19,7 +19,10 @@ def generate_android_binaries(target, source, env):
if env["target"] == "editor":
gradle_process += ["generateGodotEditor", "generateGodotHorizonOSEditor", "generateGodotPicoOSEditor"]
else:
gradle_process += ["generateGodotTemplates"]
if env["module_mono_enabled"]:
gradle_process += ["generateGodotMonoTemplates"]
else:
gradle_process += ["generateGodotTemplates"]
gradle_process += ["--quiet"]
if env["debug_symbols"] and not env["separate_debug_symbols"]: