1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Expose intersect_point in 3D physics server

Also cleaned a few things in the documentation for 2D.

(cherry picked from commit fc2bd63ca0)
This commit is contained in:
PouleyKetchoupp
2021-11-03 16:32:16 -07:00
committed by Rémi Verschelde
parent 71eeecfaf0
commit c2a108fe7d
4 changed files with 60 additions and 2 deletions

View File

@@ -273,6 +273,34 @@ Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const
return d;
}
Array PhysicsDirectSpaceState::_intersect_point(const Vector3 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++) {
exclude.insert(p_exclude[i]);
}
Vector<ShapeResult> ret;
ret.resize(p_max_results);
int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
if (rc == 0) {
return Array();
}
Array r;
r.resize(rc);
for (int i = 0; i < rc; i++) {
Dictionary d;
d["rid"] = ret[i].rid;
d["collider_id"] = ret[i].collider_id;
d["collider"] = ret[i].collider;
d["shape"] = ret[i].shape;
r[i] = d;
}
return r;
}
Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
@@ -349,6 +377,7 @@ PhysicsDirectSpaceState::PhysicsDirectSpaceState() {
}
void PhysicsDirectSpaceState::_bind_methods() {
ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState::_cast_motion);