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[macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer.

(cherry picked from commit 28d7b585c9)
This commit is contained in:
bruvzg
2021-11-02 23:50:27 +02:00
committed by Rémi Verschelde
parent 1c22bfdb37
commit 71eeecfaf0

View File

@@ -1682,6 +1682,11 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
CGLSetParameter((CGLContextObj)[context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]);
CGLEnable((CGLContextObj)[context CGLContextObj], kCGLCESurfaceBackingSize);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
CGLError err = CGLEnable((CGLContextObj)[context CGLContextObj], kCGLCEMPEngine); // Enable multithreading.
ERR_FAIL_COND_V(err != kCGLNoError, ERR_UNAVAILABLE);
}
set_use_vsync(p_desired.use_vsync);
if (!is_no_window_mode_enabled()) {