You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-24 15:26:15 +00:00
Multiply vertex lit DirectionalLights by albedo in GLES3
This commit is contained in:
@@ -2159,12 +2159,13 @@ FRAGMENT_SHADER_CODE
|
||||
|
||||
#endif //#USE_LIGHT_DIRECTIONAL
|
||||
|
||||
#ifdef USE_VERTEX_LIGHTING
|
||||
diffuse_light *= albedo;
|
||||
#endif
|
||||
|
||||
#ifdef USE_FORWARD_LIGHTING
|
||||
|
||||
#ifdef USE_VERTEX_LIGHTING
|
||||
|
||||
diffuse_light *= albedo;
|
||||
#else
|
||||
#ifndef USE_VERTEX_LIGHTING
|
||||
|
||||
for (int i = 0; i < omni_light_count; i++) {
|
||||
light_process_omni(omni_light_indices[i], vertex, eye_vec, normal, binormal, tangent, albedo, transmission, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, specular_blob_intensity, diffuse_light, specular_light, alpha);
|
||||
|
||||
Reference in New Issue
Block a user