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mirror of https://github.com/godotengine/godot.git synced 2025-12-30 18:30:54 +00:00

Merge pull request #113924 from mxtherfxcker/patch-2

Fix MSDF batching flag for StyleBoxTexture
This commit is contained in:
Thaddeus Crews
2025-12-12 14:15:04 -06:00

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@@ -2541,6 +2541,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->shader_variant = SHADER_VARIANT_NINEPATCH;
r_current_batch->render_primitive = RD::RENDER_PRIMITIVE_TRIANGLES;
r_current_batch->flags = 0;
r_current_batch->use_msdf = false;
}
TextureState tex_state(np->texture, texture_filter, texture_repeat, false, use_linear_colors);
@@ -2616,6 +2617,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->has_blend = false;
r_current_batch->command = c;
r_current_batch->flags = 0;
r_current_batch->use_msdf = false;
TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
TextureInfo *tex_info = texture_info_map.getptr(tex_state);
@@ -2742,6 +2744,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->command_type = c->type;
r_current_batch->has_blend = false;
r_current_batch->flags = 0;
r_current_batch->use_msdf = false;
InstanceData *instance_data = nullptr;