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Merge pull request #82906 from LinuxUserGD/patch-1

Add `sdf_collision` property description to LightOccluder2D
This commit is contained in:
Rémi Verschelde
2023-10-25 10:27:56 +02:00

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@@ -17,6 +17,7 @@
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
</member>
</members>
</class>