1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

fix reflection probe box projection stretching

This commit is contained in:
landervr
2025-05-10 14:27:16 +02:00
parent 19bb18716e
commit be01c7f5a4
2 changed files with 4 additions and 2 deletions

View File

@@ -1916,7 +1916,8 @@ void fragment_shader(in SceneData scene_data) {
vec3 bent_normal = normal;
#endif
vec3 ref_vec = normalize(reflect(-view, bent_normal));
ref_vec = mix(ref_vec, bent_normal, roughness * roughness);
// Interpolate between mirror and rough reflection by using linear_roughness * linear_roughness.
ref_vec = mix(ref_vec, bent_normal, roughness * roughness * roughness * roughness);
for (uint i = item_from; i < item_to; i++) {
uint mask = cluster_buffer.data[cluster_reflection_offset + i];

View File

@@ -1401,7 +1401,8 @@ void main() {
vec3 bent_normal = normal;
#endif
vec3 ref_vec = normalize(reflect(-view, bent_normal));
ref_vec = mix(ref_vec, bent_normal, roughness * roughness);
// Interpolate between mirror and rough reflection by using linear_roughness * linear_roughness.
ref_vec = mix(ref_vec, bent_normal, roughness * roughness * roughness * roughness);
uvec2 reflection_indices = instances.data[draw_call.instance_index].reflection_probes;
for (uint i = 0; i < sc_reflection_probes(); i++) {