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fix reflection probe box projection stretching

This commit is contained in:
landervr
2025-05-10 14:27:16 +02:00
parent 19bb18716e
commit be01c7f5a4
2 changed files with 4 additions and 2 deletions

View File

@@ -1916,7 +1916,8 @@ void fragment_shader(in SceneData scene_data) {
vec3 bent_normal = normal;
#endif
vec3 ref_vec = normalize(reflect(-view, bent_normal));
ref_vec = mix(ref_vec, bent_normal, roughness * roughness);
// Interpolate between mirror and rough reflection by using linear_roughness * linear_roughness.
ref_vec = mix(ref_vec, bent_normal, roughness * roughness * roughness * roughness);
for (uint i = item_from; i < item_to; i++) {
uint mask = cluster_buffer.data[cluster_reflection_offset + i];