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stuff got modified :(

This commit is contained in:
Juan Linietsky
2017-05-31 20:29:36 -03:00
parent a134f58fb3
commit bd26fa7bf2

View File

@@ -1088,7 +1088,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
}
void gi_probes_compute(vec3 pos, vec3 normal, float roughness, vec3 specular, inout vec3 out_specular, inout vec3 out_ambient) {
void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_specular, inout vec3 out_ambient) {
roughness = roughness * roughness;
@@ -1469,7 +1469,8 @@ FRAGMENT_SHADER_CODE
#endif //#USE_LIGHT_DIRECTIONAL
#ifdef USE_GI_PROBES
gi_probes_compute(vertex,normal,roughness,specular,specular_light,ambient_light);
gi_probes_compute(vertex,normal,roughness,specular_light,ambient_light);
#endif