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Correctly resets StateMachine opacity when a node is played or renamed

This commit is contained in:
vaner-org
2025-08-14 14:39:56 +05:30
parent de463e0241
commit bc55744121

View File

@@ -163,6 +163,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
selected_transition_to = StringName();
selected_transition_index = -1;
selected_node = StringName();
connected_nodes.clear();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].play.has_point(mb->get_position())) { //edit name