diff --git a/editor/animation/animation_state_machine_editor.cpp b/editor/animation/animation_state_machine_editor.cpp index c111d0298ab..75edfb3b807 100644 --- a/editor/animation/animation_state_machine_editor.cpp +++ b/editor/animation/animation_state_machine_editor.cpp @@ -163,6 +163,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref= 0; i--) { //inverse to draw order if (node_rects[i].play.has_point(mb->get_position())) { //edit name