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Fix skeleton get_global_transform call before is_inside_tree

This commit is contained in:
Derick Florencio
2025-08-08 22:09:05 +01:00
parent a3b42d85d2
commit b9878b3e09

View File

@@ -301,7 +301,12 @@ void BoneAttachment3D::on_skeleton_update() {
if (sk) {
if (!override_pose) {
if (use_external_skeleton) {
set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx));
if (sk->is_inside_tree()) {
set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx));
// Else, do nothing, the transform will be set when the skeleton enters the tree:
// Skeleton3D::_notification(NOTIFICATION_ENTER_TREE) -> calls Skeleton3D::_notification(NOTIFICATION_UPDATE_SKELETON)
// -> emits skeleton_updated signal -> connected to BoneAttachment3D::on_skeleton_update()
}
} else {
set_transform(sk->get_bone_global_pose(bone_idx));
}