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Fix skeleton get_global_transform call before is_inside_tree
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@@ -301,7 +301,12 @@ void BoneAttachment3D::on_skeleton_update() {
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if (sk) {
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if (!override_pose) {
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if (use_external_skeleton) {
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set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx));
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if (sk->is_inside_tree()) {
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set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx));
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// Else, do nothing, the transform will be set when the skeleton enters the tree:
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// Skeleton3D::_notification(NOTIFICATION_ENTER_TREE) -> calls Skeleton3D::_notification(NOTIFICATION_UPDATE_SKELETON)
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// -> emits skeleton_updated signal -> connected to BoneAttachment3D::on_skeleton_update()
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}
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} else {
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set_transform(sk->get_bone_global_pose(bone_idx));
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}
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