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Added overloads of vector parameters for shader Trig functions.
Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
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@@ -1352,15 +1352,54 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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//builtins - trigonometry
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//builtins - trigonometry
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{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
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{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
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{ "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
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{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
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{ "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
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{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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//builtins - exponential
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//builtins - exponential
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{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
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{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
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{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
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{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
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