1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00

Merge pull request #13284 from dragmz/patch-2

Fix constant node value edit
This commit is contained in:
Poommetee Ketson
2017-11-26 08:10:57 +07:00
committed by GitHub

View File

@@ -1064,9 +1064,9 @@ void VisualScriptConstant::set_constant_type(Variant::Type p_type) {
return;
type = p_type;
ports_changed_notify();
Variant::CallError ce;
value = Variant::construct(type, NULL, 0, ce);
ports_changed_notify();
_change_notify();
}
@@ -1111,7 +1111,7 @@ void VisualScriptConstant::_bind_methods() {
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_constant_type", "get_constant_type");
ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_constant_value", "get_constant_value");
ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT | PROPERTY_USAGE_DEFAULT), "set_constant_value", "get_constant_value");
}
class VisualScriptNodeInstanceConstant : public VisualScriptNodeInstance {