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Merge pull request #45741 from lyuma/override_position

Fix mismatched define in scene_forward.glsl for POSITION override
This commit is contained in:
Rémi Verschelde
2021-02-05 23:35:31 +01:00
committed by GitHub

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@@ -203,7 +203,7 @@ void main() {
uv2_interp = uv2_attrib;
#endif
#ifdef USE_OVERRIDE_POSITION
#ifdef OVERRIDE_POSITION
vec4 position;
#endif
@@ -298,7 +298,7 @@ VERTEX_SHADER_CODE
#endif //MODE_RENDER_DEPTH
#ifdef USE_OVERRIDE_POSITION
#ifdef OVERRIDE_POSITION
gl_Position = position;
#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);