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	manifold: Update to upstream commit 76208dc
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										2
									
								
								thirdparty/README.md
									
									
									
									
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							@@ -642,7 +642,7 @@ See `linuxbsd_headers/README.md`.
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## manifold
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- Upstream: https://github.com/elalish/manifold
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- Version: 3.1.1 (2f4741e0b1de44d6d461b869e481351335340b44, 2025)
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- Version: git (76208dc02b069d2be50ed2d8a9279ee5622fa5fd, 2025)
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- License: Apache 2.0
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File extracted from upstream source:
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@@ -69,7 +69,7 @@ class CsgLeafNode;
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 *
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 * If you don't have merge vectors, you can create them with the Merge() method,
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 * however this will fail if the mesh is not already manifold within the set
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 * tolerance. For maximum reliablility, always store the merge vectors with the
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 * tolerance. For maximum reliability, always store the merge vectors with the
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 * mesh, e.g. using the EXT_mesh_manifold extension in glTF.
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 *
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 * You can have any number of arbitrary floating-point properties per vertex,
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										105
									
								
								thirdparty/manifold/src/boolean3.cpp
									
									
									
									
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								thirdparty/manifold/src/boolean3.cpp
									
									
									
									
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							@@ -15,7 +15,9 @@
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#include "boolean3.h"
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#include <limits>
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#include <unordered_set>
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#include "disjoint_sets.h"
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#include "parallel.h"
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#if (MANIFOLD_PAR == 1)
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@@ -326,7 +328,6 @@ struct Kernel12Tmp {
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struct Kernel12Recorder {
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  using Local = Kernel12Tmp;
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  Kernel12& k12;
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  VecView<const TmpEdge> tmpedges;
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  bool forward;
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#if MANIFOLD_PAR == 1
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@@ -338,7 +339,6 @@ struct Kernel12Recorder {
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#endif
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  void record(int queryIdx, int leafIdx, Local& tmp) {
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    queryIdx = tmpedges[queryIdx].halfedgeIdx;
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    const auto [x12, v12] = k12(queryIdx, leafIdx);
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    if (std::isfinite(v12[0])) {
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      if (forward)
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@@ -394,29 +394,30 @@ std::tuple<Vec<int>, Vec<vec3>> Intersect12(const Manifold::Impl& inP,
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  Kernel11 k11{inP.vertPos_,  inQ.vertPos_, inP.halfedge_,
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               inQ.halfedge_, expandP,      inP.vertNormal_};
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  Vec<TmpEdge> tmpedges = CreateTmpEdges(a.halfedge_);
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  Vec<Box> AEdgeBB(tmpedges.size());
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  for_each_n(autoPolicy(tmpedges.size(), 1e5), countAt(0), tmpedges.size(),
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             [&](const int e) {
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               AEdgeBB[e] = Box(a.vertPos_[tmpedges[e].first],
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                                a.vertPos_[tmpedges[e].second]);
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             });
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  Kernel12 k12{a.halfedge_, b.halfedge_, a.vertPos_, forward, k02, k11};
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  Kernel12Recorder recorder{k12, tmpedges, forward, {}};
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  b.collider_.Collisions<false, Box, Kernel12Recorder>(AEdgeBB.cview(),
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                                                       recorder);
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  Kernel12Recorder recorder{k12, forward, {}};
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  auto f = [&a](int i) {
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    return a.halfedge_[i].IsForward()
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               ? Box(a.vertPos_[a.halfedge_[i].startVert],
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                     a.vertPos_[a.halfedge_[i].endVert])
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               : Box();
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  };
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  b.collider_.Collisions<false, decltype(f), Kernel12Recorder>(
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      f, a.halfedge_.size(), recorder);
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  Kernel12Tmp result = recorder.get();
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  p1q2 = std::move(result.p1q2_);
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  auto x12 = std::move(result.x12_);
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  auto v12 = std::move(result.v12_);
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  // sort p1q2
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  // sort p1q2 according to edges
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  Vec<size_t> i12(p1q2.size());
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  sequence(i12.begin(), i12.end());
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  int index = forward ? 0 : 1;
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  stable_sort(i12.begin(), i12.end(), [&](int a, int b) {
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    return p1q2[a][0] < p1q2[b][0] ||
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           (p1q2[a][0] == p1q2[b][0] && p1q2[a][1] < p1q2[b][1]);
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    return p1q2[a][index] < p1q2[b][index] ||
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           (p1q2[a][index] == p1q2[b][index] &&
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            p1q2[a][1 - index] < p1q2[b][1 - index]);
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  });
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  Permute(p1q2, i12);
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  Permute(x12, i12);
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@@ -425,23 +426,70 @@ std::tuple<Vec<int>, Vec<vec3>> Intersect12(const Manifold::Impl& inP,
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};
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Vec<int> Winding03(const Manifold::Impl& inP, const Manifold::Impl& inQ,
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                   double expandP, bool forward) {
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                   const VecView<std::array<int, 2>> p1q2, double expandP,
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                   bool forward) {
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  ZoneScoped;
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  // verts that are not shadowed (not in p0q2) have winding number zero.
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  // a: 0 (vertex), b: 2 (face)
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  const Manifold::Impl& a = forward ? inP : inQ;
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  const Manifold::Impl& b = forward ? inQ : inP;
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  Vec<int> brokenHalfedges;
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  int index = forward ? 0 : 1;
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  DisjointSets uA(a.vertPos_.size());
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  for_each(autoPolicy(a.halfedge_.size()), countAt(0),
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           countAt(a.halfedge_.size()), [&](int edge) {
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             const Halfedge& he = a.halfedge_[edge];
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             if (!he.IsForward()) return;
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             // check if the edge is broken
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             auto it = std::lower_bound(
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                 p1q2.begin(), p1q2.end(), edge,
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                 [index](const std::array<int, 2>& collisionPair, int e) {
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                   return collisionPair[index] < e;
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                 });
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             if (it == p1q2.end() || (*it)[index] != edge)
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               uA.unite(he.startVert, he.endVert);
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           });
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  // find components, the hope is the number of components should be small
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  std::unordered_set<int> components;
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#if (MANIFOLD_PAR == 1)
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  if (a.vertPos_.size() > 1e5) {
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    tbb::combinable<std::unordered_set<int>> componentsShared;
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    for_each(autoPolicy(a.vertPos_.size()), countAt(0),
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             countAt(a.vertPos_.size()),
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             [&](int v) { componentsShared.local().insert(uA.find(v)); });
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    componentsShared.combine_each([&](const std::unordered_set<int>& data) {
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      components.insert(data.begin(), data.end());
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    });
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  } else
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#endif
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  {
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    for (size_t v = 0; v < a.vertPos_.size(); v++)
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      components.insert(uA.find(v));
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  }
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  Vec<int> verts;
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  verts.reserve(components.size());
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		||||
  for (int c : components) verts.push_back(c);
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  Vec<int> w03(a.NumVert(), 0);
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  Kernel02 k02{a.vertPos_, b.halfedge_,     b.vertPos_,
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               expandP,    inP.vertNormal_, forward};
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  auto f = [&](int a, int b) {
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    const auto [s02, z02] = k02(a, b);
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    if (std::isfinite(z02)) AtomicAdd(w03[a], s02 * (!forward ? -1 : 1));
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  auto recorderf = [&](int i, int b) {
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    const auto [s02, z02] = k02(verts[i], b);
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    if (std::isfinite(z02)) w03[verts[i]] += s02 * (!forward ? -1 : 1);
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  };
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  auto recorder = MakeSimpleRecorder(f);
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  b.collider_.Collisions<false>(a.vertPos_.cview(), recorder);
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  auto recorder = MakeSimpleRecorder(recorderf);
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  auto f = [&](int i) { return a.vertPos_[verts[i]]; };
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  b.collider_.Collisions<false, decltype(f), decltype(recorder)>(
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      f, verts.size(), recorder);
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  // flood fill
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  for_each(autoPolicy(w03.size()), countAt(0), countAt(w03.size()),
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           [&](size_t i) {
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             size_t root = uA.find(i);
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             if (root == i) return;
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             w03[i] = w03[root];
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           });
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  return w03;
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};
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}
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}  // namespace
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namespace manifold {
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@@ -481,9 +529,10 @@ Boolean3::Boolean3(const Manifold::Impl& inP, const Manifold::Impl& inQ,
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    return;
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  }
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  // Sum up the winding numbers of all vertices.
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  w03_ = Winding03(inP, inQ, expandP_, true);
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  w30_ = Winding03(inP, inQ, expandP_, false);
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  // Compute winding numbers of all vertices using flood fill
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  // Vertices on the same connected component have the same winding number
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  w03_ = Winding03(inP, inQ, p1q2_, expandP_, true);
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  w30_ = Winding03(inP, inQ, p2q1_, expandP_, false);
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#ifdef MANIFOLD_DEBUG
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  intersections.Stop();
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								thirdparty/manifold/src/boolean3.h
									
									
									
									
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							@@ -43,7 +43,6 @@
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 */
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namespace manifold {
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/** @ingroup Private */
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class Boolean3 {
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 public:
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								thirdparty/manifold/src/boolean_result.cpp
									
									
									
									
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								thirdparty/manifold/src/boolean_result.cpp
									
									
									
									
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							@@ -663,6 +663,7 @@ void CreateProperties(Manifold::Impl& outR, const Manifold::Impl& inP,
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}
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void ReorderHalfedges(VecView<Halfedge>& halfedges) {
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  ZoneScoped;
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  // halfedges in the same face are added in non-deterministic order, so we have
 | 
			
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  // to reorder them for determinism
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								thirdparty/manifold/src/collider.h
									
									
									
									
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								thirdparty/manifold/src/collider.h
									
									
									
									
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							@@ -157,9 +157,9 @@ struct CreateRadixTree {
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  }
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};
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template <typename T, const bool selfCollision, typename Recorder>
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template <typename F, const bool selfCollision, typename Recorder>
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struct FindCollision {
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  VecView<const T> queries;
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  F& f;
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  VecView<const Box> nodeBBox_;
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  VecView<const std::pair<int, int>> internalChildren_;
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  Recorder& recorder;
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@@ -167,7 +167,7 @@ struct FindCollision {
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  using Local = typename Recorder::Local;
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  inline int RecordCollision(int node, const int queryIdx, Local& local) {
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    bool overlaps = nodeBBox_[node].DoesOverlap(queries[queryIdx]);
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    bool overlaps = nodeBBox_[node].DoesOverlap(f(queryIdx));
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    if (overlaps && IsLeaf(node)) {
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      int leafIdx = Node2Leaf(node);
 | 
			
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      if (!selfCollision || leafIdx != queryIdx) {
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@@ -324,12 +324,25 @@ class Collider {
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    ZoneScoped;
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    using collider_internal::FindCollision;
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    if (internalChildren_.empty()) return;
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    auto f = [queriesIn](const int i) { return queriesIn[i]; };
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		||||
    for_each_n(parallel ? autoPolicy(queriesIn.size(),
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                                     collider_internal::kSequentialThreshold)
 | 
			
		||||
                        : ExecutionPolicy::Seq,
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               countAt(0), queriesIn.size(),
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               FindCollision<T, selfCollision, Recorder>{
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                   queriesIn, nodeBBox_, internalChildren_, recorder});
 | 
			
		||||
               FindCollision<decltype(f), selfCollision, Recorder>{
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		||||
                   f, nodeBBox_, internalChildren_, recorder});
 | 
			
		||||
  }
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		||||
 | 
			
		||||
  template <const bool selfCollision = false, typename F, typename Recorder>
 | 
			
		||||
  void Collisions(F f, int n, Recorder& recorder, bool parallel = true) const {
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		||||
    ZoneScoped;
 | 
			
		||||
    using collider_internal::FindCollision;
 | 
			
		||||
    if (internalChildren_.empty()) return;
 | 
			
		||||
    for_each_n(parallel ? autoPolicy(n, collider_internal::kSequentialThreshold)
 | 
			
		||||
                        : ExecutionPolicy::Seq,
 | 
			
		||||
               countAt(0), n,
 | 
			
		||||
               FindCollision<decltype(f), selfCollision, Recorder>{
 | 
			
		||||
                   f, nodeBBox_, internalChildren_, recorder});
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static uint32_t MortonCode(vec3 position, Box bBox) {
 | 
			
		||||
 
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										5
									
								
								thirdparty/manifold/src/constructors.cpp
									
									
									
									
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								thirdparty/manifold/src/constructors.cpp
									
									
									
									
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							@@ -13,6 +13,7 @@
 | 
			
		||||
// limitations under the License.
 | 
			
		||||
 | 
			
		||||
#include "csg_tree.h"
 | 
			
		||||
#include "disjoint_sets.h"
 | 
			
		||||
#include "impl.h"
 | 
			
		||||
#include "manifold/manifold.h"
 | 
			
		||||
#include "manifold/polygon.h"
 | 
			
		||||
@@ -466,11 +467,11 @@ Manifold Manifold::Compose(const std::vector<Manifold>& manifolds) {
 | 
			
		||||
 */
 | 
			
		||||
std::vector<Manifold> Manifold::Decompose() const {
 | 
			
		||||
  ZoneScoped;
 | 
			
		||||
  UnionFind<> uf(NumVert());
 | 
			
		||||
  DisjointSets uf(NumVert());
 | 
			
		||||
  // Graph graph;
 | 
			
		||||
  auto pImpl_ = GetCsgLeafNode().GetImpl();
 | 
			
		||||
  for (const Halfedge& halfedge : pImpl_->halfedge_) {
 | 
			
		||||
    if (halfedge.IsForward()) uf.unionXY(halfedge.startVert, halfedge.endVert);
 | 
			
		||||
    if (halfedge.IsForward()) uf.unite(halfedge.startVert, halfedge.endVert);
 | 
			
		||||
  }
 | 
			
		||||
  std::vector<int> componentIndices;
 | 
			
		||||
  const int numComponents = uf.connectedComponents(componentIndices);
 | 
			
		||||
 
 | 
			
		||||
@@ -78,6 +78,9 @@ C2::JoinType jt(CrossSection::JoinType jointype) {
 | 
			
		||||
    case CrossSection::JoinType::Miter:
 | 
			
		||||
      jt = C2::JoinType::Miter;
 | 
			
		||||
      break;
 | 
			
		||||
    case CrossSection::JoinType::Bevel:
 | 
			
		||||
      jt = C2::JoinType::Bevel;
 | 
			
		||||
      break;
 | 
			
		||||
  };
 | 
			
		||||
  return jt;
 | 
			
		||||
}
 | 
			
		||||
@@ -675,8 +678,7 @@ CrossSection CrossSection::Offset(double delta, JoinType jointype,
 | 
			
		||||
    // (radius) in order to get back the same number of segments in Clipper2:
 | 
			
		||||
    // steps_per_360 = PI / acos(1 - arc_tol / abs_delta)
 | 
			
		||||
    const double abs_delta = std::fabs(delta);
 | 
			
		||||
    const double scaled_delta = abs_delta * std::pow(10, precision_);
 | 
			
		||||
    arc_tol = (std::cos(Clipper2Lib::PI / n) - 1) * -scaled_delta;
 | 
			
		||||
    arc_tol = (std::cos(Clipper2Lib::PI / n) - 1) * -abs_delta;
 | 
			
		||||
  }
 | 
			
		||||
  auto ps =
 | 
			
		||||
      C2::InflatePaths(GetPaths()->paths_, delta, jt(jointype),
 | 
			
		||||
 
 | 
			
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										121
									
								
								thirdparty/manifold/src/disjoint_sets.h
									
									
									
									
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							@@ -0,0 +1,121 @@
 | 
			
		||||
// from https://github.com/wjakob/dset, changed to add connected component
 | 
			
		||||
// computation
 | 
			
		||||
//
 | 
			
		||||
// Copyright (c) 2015 Wenzel Jakob <wenzel@inf.ethz.ch>
 | 
			
		||||
//
 | 
			
		||||
// This software is provided 'as-is', without any express or implied
 | 
			
		||||
// warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
// arising from the use of this software.
 | 
			
		||||
//
 | 
			
		||||
// Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
// including commercial applications, and to alter it and redistribute it
 | 
			
		||||
// freely, subject to the following restrictions:
 | 
			
		||||
//
 | 
			
		||||
// 1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
// claim that you wrote the original software. If you use this software
 | 
			
		||||
// in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
// appreciated but is not required.
 | 
			
		||||
// 2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
// misrepresented as being the original software.
 | 
			
		||||
// 3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
//
 | 
			
		||||
#pragma once
 | 
			
		||||
#include <atomic>
 | 
			
		||||
#include <cstddef>
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
class DisjointSets {
 | 
			
		||||
 public:
 | 
			
		||||
  DisjointSets(uint32_t size) : mData(size) {
 | 
			
		||||
    for (uint32_t i = 0; i < size; ++i) mData[i] = (uint32_t)i;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  uint32_t find(uint32_t id) const {
 | 
			
		||||
    while (id != parent(id)) {
 | 
			
		||||
      uint64_t value = mData[id];
 | 
			
		||||
      uint32_t new_parent = parent((uint32_t)value);
 | 
			
		||||
      uint64_t new_value = (value & 0xFFFFFFFF00000000ULL) | new_parent;
 | 
			
		||||
      /* Try to update parent (may fail, that's ok) */
 | 
			
		||||
      if (value != new_value) mData[id].compare_exchange_weak(value, new_value);
 | 
			
		||||
      id = new_parent;
 | 
			
		||||
    }
 | 
			
		||||
    return id;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  bool same(uint32_t id1, uint32_t id2) const {
 | 
			
		||||
    for (;;) {
 | 
			
		||||
      id1 = find(id1);
 | 
			
		||||
      id2 = find(id2);
 | 
			
		||||
      if (id1 == id2) return true;
 | 
			
		||||
      if (parent(id1) == id1) return false;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  uint32_t unite(uint32_t id1, uint32_t id2) {
 | 
			
		||||
    for (;;) {
 | 
			
		||||
      id1 = find(id1);
 | 
			
		||||
      id2 = find(id2);
 | 
			
		||||
 | 
			
		||||
      if (id1 == id2) return id1;
 | 
			
		||||
 | 
			
		||||
      uint32_t r1 = rank(id1), r2 = rank(id2);
 | 
			
		||||
 | 
			
		||||
      if (r1 > r2 || (r1 == r2 && id1 < id2)) {
 | 
			
		||||
        std::swap(r1, r2);
 | 
			
		||||
        std::swap(id1, id2);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      uint64_t oldEntry = ((uint64_t)r1 << 32) | id1;
 | 
			
		||||
      uint64_t newEntry = ((uint64_t)r1 << 32) | id2;
 | 
			
		||||
 | 
			
		||||
      if (!mData[id1].compare_exchange_strong(oldEntry, newEntry)) continue;
 | 
			
		||||
 | 
			
		||||
      if (r1 == r2) {
 | 
			
		||||
        oldEntry = ((uint64_t)r2 << 32) | id2;
 | 
			
		||||
        newEntry = ((uint64_t)(r2 + 1) << 32) | id2;
 | 
			
		||||
        /* Try to update the rank (may fail, retry if rank = 0) */
 | 
			
		||||
        if (!mData[id2].compare_exchange_strong(oldEntry, newEntry) && r2 == 0)
 | 
			
		||||
          continue;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      break;
 | 
			
		||||
    }
 | 
			
		||||
    return id2;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  uint32_t size() const { return (uint32_t)mData.size(); }
 | 
			
		||||
 | 
			
		||||
  uint32_t rank(uint32_t id) const {
 | 
			
		||||
    return ((uint32_t)(mData[id] >> 32)) & 0x7FFFFFFFu;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  uint32_t parent(uint32_t id) const { return (uint32_t)mData[id]; }
 | 
			
		||||
 | 
			
		||||
  int connectedComponents(std::vector<int>& components) {
 | 
			
		||||
    components.resize(mData.size());
 | 
			
		||||
    int lonelyNodes = 0;
 | 
			
		||||
    std::unordered_map<uint32_t, int> toLabel;
 | 
			
		||||
    for (size_t i = 0; i < mData.size(); ++i) {
 | 
			
		||||
      // we optimize for connected component of size 1
 | 
			
		||||
      // no need to put them into the hashmap
 | 
			
		||||
      auto iParent = find(i);
 | 
			
		||||
      if (rank(iParent) == 0) {
 | 
			
		||||
        components[i] = static_cast<int>(toLabel.size()) + lonelyNodes++;
 | 
			
		||||
        continue;
 | 
			
		||||
      }
 | 
			
		||||
      auto iter = toLabel.find(iParent);
 | 
			
		||||
      if (iter == toLabel.end()) {
 | 
			
		||||
        auto s = static_cast<uint32_t>(toLabel.size()) + lonelyNodes;
 | 
			
		||||
        toLabel.insert(std::make_pair(iParent, s));
 | 
			
		||||
        components[i] = s;
 | 
			
		||||
      } else {
 | 
			
		||||
        components[i] = iter->second;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return toLabel.size() + lonelyNodes;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  mutable std::vector<std::atomic<uint64_t>> mData;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										147
									
								
								thirdparty/manifold/src/impl.cpp
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										147
									
								
								thirdparty/manifold/src/impl.cpp
									
									
									
									
										vendored
									
									
								
							@@ -21,6 +21,7 @@
 | 
			
		||||
#include <optional>
 | 
			
		||||
 | 
			
		||||
#include "csg_tree.h"
 | 
			
		||||
#include "disjoint_sets.h"
 | 
			
		||||
#include "hashtable.h"
 | 
			
		||||
#include "manifold/optional_assert.h"
 | 
			
		||||
#include "mesh_fixes.h"
 | 
			
		||||
@@ -135,10 +136,10 @@ struct UpdateMeshID {
 | 
			
		||||
 | 
			
		||||
int GetLabels(std::vector<int>& components,
 | 
			
		||||
              const Vec<std::pair<int, int>>& edges, int numNodes) {
 | 
			
		||||
  UnionFind<> uf(numNodes);
 | 
			
		||||
  DisjointSets uf(numNodes);
 | 
			
		||||
  for (auto edge : edges) {
 | 
			
		||||
    if (edge.first == -1 || edge.second == -1) continue;
 | 
			
		||||
    uf.unionXY(edge.first, edge.second);
 | 
			
		||||
    uf.unite(edge.first, edge.second);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  return uf.connectedComponents(components);
 | 
			
		||||
@@ -147,6 +148,10 @@ int GetLabels(std::vector<int>& components,
 | 
			
		||||
 | 
			
		||||
namespace manifold {
 | 
			
		||||
 | 
			
		||||
#if (MANIFOLD_PAR == 1)
 | 
			
		||||
tbb::task_arena gc_arena(1, 1, tbb::task_arena::priority::low);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
std::atomic<uint32_t> Manifold::Impl::meshIDCounter_(1);
 | 
			
		||||
 | 
			
		||||
uint32_t Manifold::Impl::ReserveIDs(uint32_t n) {
 | 
			
		||||
@@ -311,6 +316,7 @@ void Manifold::Impl::DedupePropVerts() {
 | 
			
		||||
  for_each_n(autoPolicy(halfedge_.size(), 1e4), countAt(0), halfedge_.size(),
 | 
			
		||||
             [&vert2vert, numProp, this](const int edgeIdx) {
 | 
			
		||||
               const Halfedge edge = halfedge_[edgeIdx];
 | 
			
		||||
               if (edge.pairedHalfedge < 0) return;
 | 
			
		||||
               const int edgeFace = edgeIdx / 3;
 | 
			
		||||
               const int pairFace = edge.pairedHalfedge / 3;
 | 
			
		||||
 | 
			
		||||
@@ -346,6 +352,39 @@ void Manifold::Impl::DedupePropVerts() {
 | 
			
		||||
 | 
			
		||||
constexpr int kRemovedHalfedge = -2;
 | 
			
		||||
 | 
			
		||||
struct HalfedgePairData {
 | 
			
		||||
  int largeVert;
 | 
			
		||||
  int tri;
 | 
			
		||||
  int edgeIndex;
 | 
			
		||||
 | 
			
		||||
  bool operator<(const HalfedgePairData& other) const {
 | 
			
		||||
    return largeVert < other.largeVert ||
 | 
			
		||||
           (largeVert == other.largeVert && tri < other.tri);
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
template <bool useProp, typename F>
 | 
			
		||||
struct PrepHalfedges {
 | 
			
		||||
  VecView<Halfedge> halfedges;
 | 
			
		||||
  const VecView<ivec3> triProp;
 | 
			
		||||
  const VecView<ivec3> triVert;
 | 
			
		||||
  F& f;
 | 
			
		||||
 | 
			
		||||
  void operator()(const int tri) {
 | 
			
		||||
    const ivec3& props = triProp[tri];
 | 
			
		||||
    for (const int i : {0, 1, 2}) {
 | 
			
		||||
      const int j = Next3(i);
 | 
			
		||||
      const int k = Next3(j);
 | 
			
		||||
      const int e = 3 * tri + i;
 | 
			
		||||
      const int v0 = useProp ? props[i] : triVert[tri][i];
 | 
			
		||||
      const int v1 = useProp ? props[j] : triVert[tri][j];
 | 
			
		||||
      DEBUG_ASSERT(v0 != v1, logicErr, "topological degeneracy");
 | 
			
		||||
      halfedges[e] = {v0, v1, -1, props[i]};
 | 
			
		||||
      f(e, v0, v1);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create the halfedge_ data structure from a list of triangles. If the optional
 | 
			
		||||
 * prop2vert array is missing, it's assumed these triangles are are pointing to
 | 
			
		||||
@@ -361,35 +400,77 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triProp,
 | 
			
		||||
  // drop the old value first to avoid copy
 | 
			
		||||
  halfedge_.clear(true);
 | 
			
		||||
  halfedge_.resize_nofill(numHalfedge);
 | 
			
		||||
  Vec<uint64_t> edge(numHalfedge);
 | 
			
		||||
  Vec<int> ids(numHalfedge);
 | 
			
		||||
  auto policy = autoPolicy(numTri, 1e5);
 | 
			
		||||
  sequence(ids.begin(), ids.end());
 | 
			
		||||
  for_each_n(policy, countAt(0), numTri,
 | 
			
		||||
             [this, &edge, &triProp, &triVert](const int tri) {
 | 
			
		||||
               const ivec3& props = triProp[tri];
 | 
			
		||||
               for (const int i : {0, 1, 2}) {
 | 
			
		||||
                 const int j = (i + 1) % 3;
 | 
			
		||||
                 const int e = 3 * tri + i;
 | 
			
		||||
                 const int v0 = triVert.empty() ? props[i] : triVert[tri][i];
 | 
			
		||||
                 const int v1 = triVert.empty() ? props[j] : triVert[tri][j];
 | 
			
		||||
                 DEBUG_ASSERT(v0 != v1, logicErr, "topological degeneracy");
 | 
			
		||||
                 halfedge_[e] = {v0, v1, -1, props[i]};
 | 
			
		||||
                 // Sort the forward halfedges in front of the backward ones
 | 
			
		||||
                 // by setting the highest-order bit.
 | 
			
		||||
                 edge[e] = uint64_t(v0 < v1 ? 1 : 0) << 63 |
 | 
			
		||||
                           ((uint64_t)std::min(v0, v1)) << 32 |
 | 
			
		||||
                           std::max(v0, v1);
 | 
			
		||||
               }
 | 
			
		||||
             });
 | 
			
		||||
  // Stable sort is required here so that halfedges from the same face are
 | 
			
		||||
  // paired together (the triangles were created in face order). In some
 | 
			
		||||
  // degenerate situations the triangulator can add the same internal edge in
 | 
			
		||||
  // two different faces, causing this edge to not be 2-manifold. These are
 | 
			
		||||
  // fixed by duplicating verts in CleanupTopology.
 | 
			
		||||
  stable_sort(ids.begin(), ids.end(), [&edge](const int& a, const int& b) {
 | 
			
		||||
    return edge[a] < edge[b];
 | 
			
		||||
  });
 | 
			
		||||
 | 
			
		||||
  int vertCount = static_cast<int>(vertPos_.size());
 | 
			
		||||
  Vec<int> ids(numHalfedge);
 | 
			
		||||
  {
 | 
			
		||||
    ZoneScopedN("PrepHalfedges");
 | 
			
		||||
    if (vertCount < (1 << 18)) {
 | 
			
		||||
      // For small vertex count, it is faster to just do sorting
 | 
			
		||||
      Vec<uint64_t> edge(numHalfedge);
 | 
			
		||||
      auto setEdge = [&edge](int e, int v0, int v1) {
 | 
			
		||||
        edge[e] = static_cast<uint64_t>(v0 < v1 ? 1 : 0) << 63 |
 | 
			
		||||
                  (static_cast<uint64_t>(std::min(v0, v1))) << 32 |
 | 
			
		||||
                  static_cast<uint64_t>(std::max(v0, v1));
 | 
			
		||||
      };
 | 
			
		||||
      if (triVert.empty()) {
 | 
			
		||||
        for_each_n(policy, countAt(0), numTri,
 | 
			
		||||
                   PrepHalfedges<true, decltype(setEdge)>{halfedge_, triProp,
 | 
			
		||||
                                                          triVert, setEdge});
 | 
			
		||||
      } else {
 | 
			
		||||
        for_each_n(policy, countAt(0), numTri,
 | 
			
		||||
                   PrepHalfedges<false, decltype(setEdge)>{halfedge_, triProp,
 | 
			
		||||
                                                           triVert, setEdge});
 | 
			
		||||
      }
 | 
			
		||||
      sequence(ids.begin(), ids.end());
 | 
			
		||||
      stable_sort(ids.begin(), ids.end(), [&edge](const int& a, const int& b) {
 | 
			
		||||
        return edge[a] < edge[b];
 | 
			
		||||
      });
 | 
			
		||||
    } else {
 | 
			
		||||
      // For larger vertex count, we separate the ids into slices for halfedges
 | 
			
		||||
      // with the same smaller vertex.
 | 
			
		||||
      // We first copy them there (as HalfedgePairData), and then do sorting
 | 
			
		||||
      // locally for each slice.
 | 
			
		||||
      // This helps with memory locality, and is faster for larger meshes.
 | 
			
		||||
      Vec<HalfedgePairData> entries(numHalfedge);
 | 
			
		||||
      Vec<int> offsets(vertCount * 2, 0);
 | 
			
		||||
      auto setOffset = [&offsets, vertCount](int _e, int v0, int v1) {
 | 
			
		||||
        const int offset = v0 > v1 ? 0 : vertCount;
 | 
			
		||||
        AtomicAdd(offsets[std::min(v0, v1) + offset], 1);
 | 
			
		||||
      };
 | 
			
		||||
      if (triVert.empty()) {
 | 
			
		||||
        for_each_n(policy, countAt(0), numTri,
 | 
			
		||||
                   PrepHalfedges<true, decltype(setOffset)>{
 | 
			
		||||
                       halfedge_, triProp, triVert, setOffset});
 | 
			
		||||
      } else {
 | 
			
		||||
        for_each_n(policy, countAt(0), numTri,
 | 
			
		||||
                   PrepHalfedges<false, decltype(setOffset)>{
 | 
			
		||||
                       halfedge_, triProp, triVert, setOffset});
 | 
			
		||||
      }
 | 
			
		||||
      exclusive_scan(offsets.begin(), offsets.end(), offsets.begin());
 | 
			
		||||
      for_each_n(policy, countAt(0), numTri,
 | 
			
		||||
                 [this, &offsets, &entries, vertCount](const int tri) {
 | 
			
		||||
                   for (const int i : {0, 1, 2}) {
 | 
			
		||||
                     const int e = 3 * tri + i;
 | 
			
		||||
                     const int v0 = halfedge_[e].startVert;
 | 
			
		||||
                     const int v1 = halfedge_[e].endVert;
 | 
			
		||||
                     const int offset = v0 > v1 ? 0 : vertCount;
 | 
			
		||||
                     const int start = std::min(v0, v1);
 | 
			
		||||
                     const int index = AtomicAdd(offsets[start + offset], 1);
 | 
			
		||||
                     entries[index] = {std::max(v0, v1), tri, e};
 | 
			
		||||
                   }
 | 
			
		||||
                 });
 | 
			
		||||
      for_each_n(policy, countAt(0), offsets.size(), [&](const int v) {
 | 
			
		||||
        int start = v == 0 ? 0 : offsets[v - 1];
 | 
			
		||||
        int end = offsets[v];
 | 
			
		||||
        for (int i = start; i < end; ++i) ids[i] = i;
 | 
			
		||||
        std::sort(ids.begin() + start, ids.begin() + end,
 | 
			
		||||
                  [&entries](int a, int b) { return entries[a] < entries[b]; });
 | 
			
		||||
        for (int i = start; i < end; ++i) ids[i] = entries[ids[i]].edgeIndex;
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Mark opposed triangles for removal - this may strand unreferenced verts
 | 
			
		||||
  // which are removed later by RemoveUnreferencedVerts() and Finish().
 | 
			
		||||
@@ -415,7 +496,7 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triProp,
 | 
			
		||||
    }
 | 
			
		||||
    if (i + 1 == segmentEnd) return consecutiveStart;
 | 
			
		||||
    Halfedge& h1 = halfedge_[ids[i + 1]];
 | 
			
		||||
    if (h0.startVert == h1.startVert && h0.endVert == h1.endVert)
 | 
			
		||||
    if (h1.startVert == h0.startVert && h1.endVert == h0.endVert)
 | 
			
		||||
      return consecutiveStart;
 | 
			
		||||
    return i + 1;
 | 
			
		||||
  };
 | 
			
		||||
@@ -450,10 +531,6 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triProp,
 | 
			
		||||
  for (int i = 0; i < numEdge; ++i)
 | 
			
		||||
    consecutiveStart = body(i, consecutiveStart, numEdge);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
  // Once sorted, the first half of the range is the forward halfedges, which
 | 
			
		||||
  // correspond to their backward pair at the same offset in the second half
 | 
			
		||||
  // of the range.
 | 
			
		||||
  for_each_n(policy, countAt(0), numEdge, [this, &ids, numEdge](int i) {
 | 
			
		||||
    const int pair0 = ids[i];
 | 
			
		||||
    const int pair1 = ids[i + numEdge];
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								thirdparty/manifold/src/impl.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										3
									
								
								thirdparty/manifold/src/impl.h
									
									
									
									
										vendored
									
									
								
							@@ -167,7 +167,8 @@ struct Manifold::Impl {
 | 
			
		||||
      runIndex.push_back(runEnd);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const auto startID = Impl::ReserveIDs(meshGL.runOriginalID.size());
 | 
			
		||||
    const auto startID =
 | 
			
		||||
        Impl::ReserveIDs(std::max(1_uz, meshGL.runOriginalID.size()));
 | 
			
		||||
    auto runOriginalID = meshGL.runOriginalID;
 | 
			
		||||
    if (runOriginalID.empty()) {
 | 
			
		||||
      runOriginalID.push_back(startID);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								thirdparty/manifold/src/polygon.cpp
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										3
									
								
								thirdparty/manifold/src/polygon.cpp
									
									
									
									
										vendored
									
									
								
							@@ -553,7 +553,8 @@ class EarClip {
 | 
			
		||||
 | 
			
		||||
  // Apply func to each un-clipped vert in a polygon and return an un-clipped
 | 
			
		||||
  // vert.
 | 
			
		||||
  VertItrC Loop(VertItr first, std::function<void(VertItr)> func) const {
 | 
			
		||||
  template <typename F>
 | 
			
		||||
  VertItrC Loop(VertItr first, F func) const {
 | 
			
		||||
    VertItr v = first;
 | 
			
		||||
    do {
 | 
			
		||||
      if (Clipped(v)) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										9
									
								
								thirdparty/manifold/src/sort.cpp
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										9
									
								
								thirdparty/manifold/src/sort.cpp
									
									
									
									
										vendored
									
									
								
							@@ -15,6 +15,7 @@
 | 
			
		||||
#include <atomic>
 | 
			
		||||
#include <set>
 | 
			
		||||
 | 
			
		||||
#include "disjoint_sets.h"
 | 
			
		||||
#include "impl.h"
 | 
			
		||||
#include "parallel.h"
 | 
			
		||||
#include "shared.h"
 | 
			
		||||
@@ -152,17 +153,17 @@ bool MergeMeshGLP(MeshGLP<Precision, I>& mesh) {
 | 
			
		||||
  Permute(openVerts, vertNew2Old);
 | 
			
		||||
 | 
			
		||||
  Collider collider(vertBox, vertMorton);
 | 
			
		||||
  UnionFind<> uf(numVert);
 | 
			
		||||
  DisjointSets uf(numVert);
 | 
			
		||||
 | 
			
		||||
  auto f = [&uf, &openVerts](int a, int b) {
 | 
			
		||||
    return uf.unionXY(openVerts[a], openVerts[b]);
 | 
			
		||||
    return uf.unite(openVerts[a], openVerts[b]);
 | 
			
		||||
  };
 | 
			
		||||
  auto recorder = MakeSimpleRecorder(f);
 | 
			
		||||
  collider.Collisions<true>(vertBox.cview(), recorder, false);
 | 
			
		||||
 | 
			
		||||
  for (size_t i = 0; i < mesh.mergeFromVert.size(); ++i) {
 | 
			
		||||
    uf.unionXY(static_cast<int>(mesh.mergeFromVert[i]),
 | 
			
		||||
               static_cast<int>(mesh.mergeToVert[i]));
 | 
			
		||||
    uf.unite(static_cast<int>(mesh.mergeFromVert[i]),
 | 
			
		||||
             static_cast<int>(mesh.mergeToVert[i]));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  mesh.mergeToVert.clear();
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								thirdparty/manifold/src/tree2d.cpp
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										10
									
								
								thirdparty/manifold/src/tree2d.cpp
									
									
									
									
										vendored
									
									
								
							@@ -37,14 +37,16 @@ namespace manifold {
 | 
			
		||||
// Recursive sorting is not the most efficient, but simple and guaranteed to
 | 
			
		||||
// result in a balanced tree.
 | 
			
		||||
void BuildTwoDTreeImpl(VecView<PolyVert> points, bool sortX) {
 | 
			
		||||
  using CmpFn = std::function<bool(const PolyVert&, const PolyVert&)>;
 | 
			
		||||
  CmpFn cmpx = [](const PolyVert& a, const PolyVert& b) {
 | 
			
		||||
  auto cmpx = [](const PolyVert& a, const PolyVert& b) {
 | 
			
		||||
    return a.pos.x < b.pos.x;
 | 
			
		||||
  };
 | 
			
		||||
  CmpFn cmpy = [](const PolyVert& a, const PolyVert& b) {
 | 
			
		||||
  auto cmpy = [](const PolyVert& a, const PolyVert& b) {
 | 
			
		||||
    return a.pos.y < b.pos.y;
 | 
			
		||||
  };
 | 
			
		||||
  manifold::stable_sort(points.begin(), points.end(), sortX ? cmpx : cmpy);
 | 
			
		||||
  if (sortX)
 | 
			
		||||
    manifold::stable_sort(points.begin(), points.end(), cmpx);
 | 
			
		||||
  else
 | 
			
		||||
    manifold::stable_sort(points.begin(), points.end(), cmpy);
 | 
			
		||||
  if (points.size() < 2) return;
 | 
			
		||||
  BuildTwoDTreeImpl(points.view(0, points.size() / 2), !sortX);
 | 
			
		||||
  BuildTwoDTreeImpl(points.view(points.size() / 2 + 1), !sortX);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								thirdparty/manifold/src/tree2d.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								thirdparty/manifold/src/tree2d.h
									
									
									
									
										vendored
									
									
								
							@@ -44,7 +44,7 @@ void QueryTwoDTree(VecView<PolyVert> points, Rect r, F f) {
 | 
			
		||||
  int stackPointer = 0;
 | 
			
		||||
 | 
			
		||||
  while (1) {
 | 
			
		||||
    if (currentView.size() <= 2) {
 | 
			
		||||
    if (currentView.size() <= 8) {
 | 
			
		||||
      for (const auto& p : currentView)
 | 
			
		||||
        if (r.Contains(p.pos)) f(p);
 | 
			
		||||
      if (--stackPointer < 0) break;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										58
									
								
								thirdparty/manifold/src/utils.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										58
									
								
								thirdparty/manifold/src/utils.h
									
									
									
									
										vendored
									
									
								
							@@ -17,7 +17,6 @@
 | 
			
		||||
#include <atomic>
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <mutex>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
 | 
			
		||||
#include "manifold/common.h"
 | 
			
		||||
#include "vec.h"
 | 
			
		||||
@@ -136,63 +135,6 @@ class ConcurrentSharedPtr {
 | 
			
		||||
      std::make_shared<std::recursive_mutex>();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
template <typename I = int, typename R = unsigned char>
 | 
			
		||||
struct UnionFind {
 | 
			
		||||
  Vec<I> parents;
 | 
			
		||||
  // we do union by rank
 | 
			
		||||
  // note that we shift rank by 1, rank 0 means it is not connected to anything
 | 
			
		||||
  // else
 | 
			
		||||
  Vec<R> ranks;
 | 
			
		||||
 | 
			
		||||
  UnionFind(I numNodes) : parents(numNodes), ranks(numNodes, 0) {
 | 
			
		||||
    sequence(parents.begin(), parents.end());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  I find(I x) {
 | 
			
		||||
    while (parents[x] != x) {
 | 
			
		||||
      parents[x] = parents[parents[x]];
 | 
			
		||||
      x = parents[x];
 | 
			
		||||
    }
 | 
			
		||||
    return x;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  void unionXY(I x, I y) {
 | 
			
		||||
    if (x == y) return;
 | 
			
		||||
    if (ranks[x] == 0) ranks[x] = 1;
 | 
			
		||||
    if (ranks[y] == 0) ranks[y] = 1;
 | 
			
		||||
    x = find(x);
 | 
			
		||||
    y = find(y);
 | 
			
		||||
    if (x == y) return;
 | 
			
		||||
    if (ranks[x] < ranks[y]) std::swap(x, y);
 | 
			
		||||
    if (ranks[x] == ranks[y]) ranks[x]++;
 | 
			
		||||
    parents[y] = x;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  I connectedComponents(std::vector<I>& components) {
 | 
			
		||||
    components.resize(parents.size());
 | 
			
		||||
    I lonelyNodes = 0;
 | 
			
		||||
    std::unordered_map<I, I> toLabel;
 | 
			
		||||
    for (size_t i = 0; i < parents.size(); ++i) {
 | 
			
		||||
      // we optimize for connected component of size 1
 | 
			
		||||
      // no need to put them into the hashmap
 | 
			
		||||
      if (ranks[i] == 0) {
 | 
			
		||||
        components[i] = static_cast<I>(toLabel.size()) + lonelyNodes++;
 | 
			
		||||
        continue;
 | 
			
		||||
      }
 | 
			
		||||
      parents[i] = find(i);
 | 
			
		||||
      auto iter = toLabel.find(parents[i]);
 | 
			
		||||
      if (iter == toLabel.end()) {
 | 
			
		||||
        I s = static_cast<I>(toLabel.size()) + lonelyNodes;
 | 
			
		||||
        toLabel.insert(std::make_pair(parents[i], s));
 | 
			
		||||
        components[i] = s;
 | 
			
		||||
      } else {
 | 
			
		||||
        components[i] = iter->second;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return toLabel.size() + lonelyNodes;
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
template <typename T>
 | 
			
		||||
struct Identity {
 | 
			
		||||
  T operator()(T v) const { return v; }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										34
									
								
								thirdparty/manifold/src/vec.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										34
									
								
								thirdparty/manifold/src/vec.h
									
									
									
									
										vendored
									
									
								
							@@ -26,6 +26,10 @@
 | 
			
		||||
 | 
			
		||||
namespace manifold {
 | 
			
		||||
 | 
			
		||||
#if (MANIFOLD_PAR == 1)
 | 
			
		||||
extern tbb::task_arena gc_arena;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
template <typename T>
 | 
			
		||||
class Vec;
 | 
			
		||||
 | 
			
		||||
@@ -92,8 +96,7 @@ class Vec : public VecView<T> {
 | 
			
		||||
 | 
			
		||||
  ~Vec() {
 | 
			
		||||
    if (this->ptr_ != nullptr) {
 | 
			
		||||
      TracyFreeS(this->ptr_, 3);
 | 
			
		||||
      free(this->ptr_);
 | 
			
		||||
      free_async(this->ptr_, capacity_);
 | 
			
		||||
    }
 | 
			
		||||
    this->ptr_ = nullptr;
 | 
			
		||||
    this->size_ = 0;
 | 
			
		||||
@@ -103,8 +106,7 @@ class Vec : public VecView<T> {
 | 
			
		||||
  Vec<T>& operator=(const Vec<T>& other) {
 | 
			
		||||
    if (&other == this) return *this;
 | 
			
		||||
    if (this->ptr_ != nullptr) {
 | 
			
		||||
      TracyFreeS(this->ptr_, 3);
 | 
			
		||||
      free(this->ptr_);
 | 
			
		||||
      free_async(this->ptr_, capacity_);
 | 
			
		||||
    }
 | 
			
		||||
    this->size_ = other.size_;
 | 
			
		||||
    capacity_ = other.size_;
 | 
			
		||||
@@ -120,8 +122,7 @@ class Vec : public VecView<T> {
 | 
			
		||||
  Vec<T>& operator=(Vec<T>&& other) {
 | 
			
		||||
    if (&other == this) return *this;
 | 
			
		||||
    if (this->ptr_ != nullptr) {
 | 
			
		||||
      TracyFreeS(this->ptr_, 3);
 | 
			
		||||
      free(this->ptr_);
 | 
			
		||||
      free_async(this->ptr_, capacity_);
 | 
			
		||||
    }
 | 
			
		||||
    this->size_ = other.size_;
 | 
			
		||||
    capacity_ = other.capacity_;
 | 
			
		||||
@@ -166,8 +167,7 @@ class Vec : public VecView<T> {
 | 
			
		||||
        manifold::copy(autoPolicy(this->size_), this->ptr_,
 | 
			
		||||
                       this->ptr_ + this->size_, newBuffer);
 | 
			
		||||
      if (this->ptr_ != nullptr) {
 | 
			
		||||
        TracyFreeS(this->ptr_, 3);
 | 
			
		||||
        free(this->ptr_);
 | 
			
		||||
        free_async(this->ptr_, capacity_);
 | 
			
		||||
      }
 | 
			
		||||
      this->ptr_ = newBuffer;
 | 
			
		||||
      capacity_ = n;
 | 
			
		||||
@@ -208,8 +208,7 @@ class Vec : public VecView<T> {
 | 
			
		||||
      manifold::copy(this->ptr_, this->ptr_ + this->size_, newBuffer);
 | 
			
		||||
    }
 | 
			
		||||
    if (this->ptr_ != nullptr) {
 | 
			
		||||
      TracyFreeS(this->ptr_, 3);
 | 
			
		||||
      free(this->ptr_);
 | 
			
		||||
      free_async(this->ptr_, capacity_);
 | 
			
		||||
    }
 | 
			
		||||
    this->ptr_ = newBuffer;
 | 
			
		||||
    capacity_ = this->size_;
 | 
			
		||||
@@ -221,5 +220,20 @@ class Vec : public VecView<T> {
 | 
			
		||||
  size_t capacity_ = 0;
 | 
			
		||||
 | 
			
		||||
  static_assert(std::is_trivially_destructible<T>::value);
 | 
			
		||||
 | 
			
		||||
  static void free_async(T* ptr, size_t size) {
 | 
			
		||||
    // Only do async free if the size is large, because otherwise we may be able
 | 
			
		||||
    // to reuse the allocation, and the deallocation probably won't trigger
 | 
			
		||||
    // munmap.
 | 
			
		||||
    // Currently it is set to 64 pages (4kB page).
 | 
			
		||||
    constexpr size_t ASYNC_FREE_THRESHOLD = 1 << 18;
 | 
			
		||||
    TracyFreeS(ptr, 3);
 | 
			
		||||
#if (MANIFOLD_PAR == 1)
 | 
			
		||||
    if (size * sizeof(T) > ASYNC_FREE_THRESHOLD)
 | 
			
		||||
      gc_arena.enqueue([ptr]() { free(ptr); });
 | 
			
		||||
    else
 | 
			
		||||
#endif
 | 
			
		||||
      free(ptr);
 | 
			
		||||
  }
 | 
			
		||||
};
 | 
			
		||||
}  // namespace manifold
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user