1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-07 19:53:17 +00:00

Merge pull request #15949 from MarianoGnu/issue_15743

Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743
This commit is contained in:
Rémi Verschelde
2018-01-22 09:03:12 +01:00
committed by GitHub

View File

@@ -955,7 +955,8 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
const bool isDynamic = p_mass != 0.f;
if (isDynamic) {
ERR_FAIL_COND(PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode);
if (PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode)
return;
m_isStatic = false;
compoundShape->calculateLocalInertia(p_mass, localInertia);
@@ -975,7 +976,8 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
}
} else {
ERR_FAIL_COND(PhysicsServer::BODY_MODE_STATIC != mode && PhysicsServer::BODY_MODE_KINEMATIC != mode);
if (PhysicsServer::BODY_MODE_STATIC != mode && PhysicsServer::BODY_MODE_KINEMATIC != mode)
return;
m_isStatic = true;
if (PhysicsServer::BODY_MODE_STATIC == mode) {