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disable caching for targets using helper functions
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@@ -24,8 +24,7 @@ if env['builtin_recast']:
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env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
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lib = env.Library("recast_builtin", thirdparty_sources)
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env.NoCache(lib)
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lib = env.add_library("recast_builtin", thirdparty_sources)
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env.Append(LIBS=[lib])
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# Godot source files
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