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Force disable SPIRV debug info on D3D12.
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@@ -637,7 +637,7 @@ void Main::print_help(const char *p_binary) {
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#ifdef DEBUG_ENABLED
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print_help_option("--gpu-abort", "Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
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#endif
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print_help_option("--generate-spirv-debug-info", "Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");
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print_help_option("--generate-spirv-debug-info", "Generate SPIR-V debug information (Vulkan only). This allows source-level shader debugging with RenderDoc.\n");
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#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
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print_help_option("--extra-gpu-memory-tracking", "Enables additional memory tracking (see class reference for `RenderingDevice.get_driver_and_device_memory_report()` and linked methods). Currently only implemented for Vulkan. Enabling this feature may cause crashes on some systems due to buggy drivers or bugs in the Vulkan Loader. See https://github.com/godotengine/godot/issues/95967\n");
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print_help_option("--accurate-breadcrumbs", "Force barriers between breadcrumbs. Useful for narrowing down a command causing GPU resets. Currently only implemented for Vulkan.\n");
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