You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
[WebSocket] Fix TCP connection being closed while connecting.
Fix a bug causing the WebSocketPeer to fail connecting to a remote server when the TCP 3-way handshake took more than a few milliseconds.
This commit is contained in:
@@ -104,6 +104,8 @@ void WSLPeer::Resolver::try_next_candidate(Ref<StreamPeerTCP> &p_tcp) {
|
||||
p_tcp->set_no_delay(true);
|
||||
ip_candidates.clear();
|
||||
return;
|
||||
} else if (status == StreamPeerTCP::STATUS_CONNECTING) {
|
||||
return; // Keep connecting.
|
||||
} else {
|
||||
p_tcp->disconnect_from_host();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user