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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #99031 from Mickeon/white-space-jumpscare

Trim a few no-break and zero-width spaces from codebase
This commit is contained in:
Thaddeus Crews
2024-11-11 14:18:31 -06:00
2 changed files with 2 additions and 2 deletions

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@@ -111,7 +111,7 @@
<param index="1" name="progress" type="Array" default="[]" />
<description>
Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [param path]. See [enum ThreadLoadStatus] for possible return values.
An array variable can optionally be passed via [param progress], and will return a one-element array containing the ratio of completion of the threaded loading (between [code]0.0[/code] and [code]1.0[/code]).
An array variable can optionally be passed via [param progress], and will return a one-element array containing the ratio of completion of the threaded loading (between [code]0.0[/code] and [code]1.0[/code]).
[b]Note:[/b] The recommended way of using this method is to call it during different frames (e.g., in [method Node._process], instead of a loop).
</description>
</method>

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@@ -6,7 +6,7 @@
<project_license>MIT</project_license>
<name>Godot Engine</name>
<summary>Multi-platform 2D and 3D game engine with a feature-rich editor</summary>
<launchable type="desktop-id">org.godotengine.Godot.desktop</launchable>
<launchable type="desktop-id">org.godotengine.Godot.desktop</launchable>
<description>
<p>
Godot is an advanced, feature-packed, multi-platform 2D and 3D game