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Make Input.get_vector() check for plain strength instead of the raw one
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@@ -343,8 +343,8 @@ float Input::get_axis(const StringName &p_negative_action, const StringName &p_p
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Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
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Vector2 vector = Vector2(
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get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
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get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
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get_action_strength(p_positive_x) - get_action_strength(p_negative_x),
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get_action_strength(p_positive_y) - get_action_strength(p_negative_y));
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if (p_deadzone < 0.0f) {
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// If the deadzone isn't specified, get it from the average of the actions.
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