1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Merge pull request #109841 from precup/readd-skeleton-modifier-updates

Process skeleton modifiers when the skeleton is marked as dirty
This commit is contained in:
Thaddeus Crews
2025-08-22 16:11:52 -05:00

View File

@@ -295,7 +295,7 @@ void Skeleton3D::_notification(int p_what) {
#if !defined(DISABLE_DEPRECATED) && !defined(PHYSICS_3D_DISABLED) #if !defined(DISABLE_DEPRECATED) && !defined(PHYSICS_3D_DISABLED)
setup_simulator(); setup_simulator();
#endif // _DISABLE_DEPRECATED && PHYSICS_3D_DISABLED #endif // _DISABLE_DEPRECATED && PHYSICS_3D_DISABLED
update_flags = UPDATE_FLAG_POSE; update_flags |= UPDATE_FLAG_POSE;
_notification(NOTIFICATION_UPDATE_SKELETON); _notification(NOTIFICATION_UPDATE_SKELETON);
} break; } break;
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
@@ -929,7 +929,7 @@ void Skeleton3D::_make_dirty() {
return; return;
} }
dirty = true; dirty = true;
_update_deferred(); _update_deferred(modifiers.is_empty() ? UPDATE_FLAG_POSE : (UpdateFlag)(UPDATE_FLAG_POSE | UPDATE_FLAG_MODIFIER));
} }
void Skeleton3D::_update_deferred(UpdateFlag p_update_flag) { void Skeleton3D::_update_deferred(UpdateFlag p_update_flag) {