From 68ff4e989ae3e24087ee034bdf9619a799871879 Mon Sep 17 00:00:00 2001 From: Mike Precup Date: Thu, 21 Aug 2025 13:09:14 -0700 Subject: [PATCH] Process skeleton modifiers when the skeleton is marked as dirty --- scene/3d/skeleton_3d.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index d6e2e5b5901..8a1d348613e 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -295,7 +295,7 @@ void Skeleton3D::_notification(int p_what) { #if !defined(DISABLE_DEPRECATED) && !defined(PHYSICS_3D_DISABLED) setup_simulator(); #endif // _DISABLE_DEPRECATED && PHYSICS_3D_DISABLED - update_flags = UPDATE_FLAG_POSE; + update_flags |= UPDATE_FLAG_POSE; _notification(NOTIFICATION_UPDATE_SKELETON); } break; #ifdef TOOLS_ENABLED @@ -929,7 +929,7 @@ void Skeleton3D::_make_dirty() { return; } dirty = true; - _update_deferred(); + _update_deferred(modifiers.is_empty() ? UPDATE_FLAG_POSE : (UpdateFlag)(UPDATE_FLAG_POSE | UPDATE_FLAG_MODIFIER)); } void Skeleton3D::_update_deferred(UpdateFlag p_update_flag) {