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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Cleanup accessibility names.

This commit is contained in:
Pāvels Nadtočajevs
2025-06-12 07:55:29 +03:00
parent 242b8ff80a
commit a272376f89
97 changed files with 188 additions and 440 deletions

View File

@@ -1109,7 +1109,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
hide_selection->set_theme_type_variation(SceneStringName(FlatButton));
hide_selection->connect(SceneStringName(toggled), callable_mp(this, &GameView::_hide_selection_toggled));
hide_selection->set_tooltip_text(TTRC("Toggle Selection Visibility"));
hide_selection->set_accessibility_name(TTRC("Selection Visibility"));
hide_selection->set_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "hide_selection", false));
main_menu_hbox->add_child(memnew(VSeparator));
@@ -1147,7 +1146,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
camera_override_button->set_toggle_mode(true);
camera_override_button->set_theme_type_variation(SceneStringName(FlatButton));
camera_override_button->set_tooltip_text(TTRC("Override the in-game camera."));
camera_override_button->set_accessibility_name(TTRC("Override In-game Camera"));
camera_override_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_camera_override_button_toggled));
camera_override_menu = memnew(MenuButton);
@@ -1156,7 +1154,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
camera_override_menu->set_theme_type_variation("FlatMenuButton");
camera_override_menu->set_h_size_flags(SIZE_SHRINK_END);
camera_override_menu->set_tooltip_text(TTRC("Camera Override Options"));
camera_override_menu->set_accessibility_name(TTRC("Camera Override Options"));
PopupMenu *menu = camera_override_menu->get_popup();
menu->connect(SceneStringName(id_pressed), callable_mp(this, &GameView::_camera_override_menu_id_pressed));
@@ -1176,7 +1173,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
fixed_size_button->set_toggle_mode(true);
fixed_size_button->set_theme_type_variation("FlatButton");
fixed_size_button->set_tooltip_text(TTRC("Embedded game size is based on project settings.\nThe 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size."));
fixed_size_button->set_accessibility_name(TTRC("Fixed Size"));
fixed_size_button->set_accessibility_name(TTRC("Embedded game size is based on project settings."));
fixed_size_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_FIXED));
keep_aspect_button = memnew(Button);
@@ -1184,7 +1181,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
keep_aspect_button->set_toggle_mode(true);
keep_aspect_button->set_theme_type_variation("FlatButton");
keep_aspect_button->set_tooltip_text(TTRC("Keep the aspect ratio of the embedded game."));
keep_aspect_button->set_accessibility_name(TTRC("Keep Aspect Ratio"));
keep_aspect_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_KEEP_ASPECT));
stretch_button = memnew(Button);
@@ -1192,7 +1188,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
stretch_button->set_toggle_mode(true);
stretch_button->set_theme_type_variation("FlatButton");
stretch_button->set_tooltip_text(TTRC("Embedded game size stretches to fit the Game Workspace."));
stretch_button->set_accessibility_name(TTRC("Stretch"));
stretch_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_STRETCH));
embed_options_menu = memnew(MenuButton);
@@ -1201,7 +1196,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
embed_options_menu->set_theme_type_variation("FlatMenuButton");
embed_options_menu->set_h_size_flags(SIZE_SHRINK_END);
embed_options_menu->set_tooltip_text(TTRC("Embedding Options"));
embed_options_menu->set_accessibility_name(TTRC("Embedding Options"));
menu = embed_options_menu->get_popup();
menu->connect(SceneStringName(id_pressed), callable_mp(this, &GameView::_embed_options_menu_menu_id_pressed));