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Cleanup accessibility names.
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@@ -1109,7 +1109,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
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hide_selection->set_theme_type_variation(SceneStringName(FlatButton));
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hide_selection->connect(SceneStringName(toggled), callable_mp(this, &GameView::_hide_selection_toggled));
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hide_selection->set_tooltip_text(TTRC("Toggle Selection Visibility"));
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hide_selection->set_accessibility_name(TTRC("Selection Visibility"));
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hide_selection->set_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "hide_selection", false));
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main_menu_hbox->add_child(memnew(VSeparator));
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@@ -1147,7 +1146,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
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camera_override_button->set_toggle_mode(true);
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camera_override_button->set_theme_type_variation(SceneStringName(FlatButton));
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camera_override_button->set_tooltip_text(TTRC("Override the in-game camera."));
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camera_override_button->set_accessibility_name(TTRC("Override In-game Camera"));
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camera_override_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_camera_override_button_toggled));
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camera_override_menu = memnew(MenuButton);
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@@ -1156,7 +1154,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
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camera_override_menu->set_theme_type_variation("FlatMenuButton");
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camera_override_menu->set_h_size_flags(SIZE_SHRINK_END);
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camera_override_menu->set_tooltip_text(TTRC("Camera Override Options"));
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camera_override_menu->set_accessibility_name(TTRC("Camera Override Options"));
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PopupMenu *menu = camera_override_menu->get_popup();
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menu->connect(SceneStringName(id_pressed), callable_mp(this, &GameView::_camera_override_menu_id_pressed));
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@@ -1176,7 +1173,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
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fixed_size_button->set_toggle_mode(true);
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fixed_size_button->set_theme_type_variation("FlatButton");
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fixed_size_button->set_tooltip_text(TTRC("Embedded game size is based on project settings.\nThe 'Keep Aspect' mode is used when the Game Workspace is smaller than the desired size."));
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fixed_size_button->set_accessibility_name(TTRC("Fixed Size"));
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fixed_size_button->set_accessibility_name(TTRC("Embedded game size is based on project settings."));
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fixed_size_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_FIXED));
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keep_aspect_button = memnew(Button);
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@@ -1184,7 +1181,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
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keep_aspect_button->set_toggle_mode(true);
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keep_aspect_button->set_theme_type_variation("FlatButton");
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keep_aspect_button->set_tooltip_text(TTRC("Keep the aspect ratio of the embedded game."));
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keep_aspect_button->set_accessibility_name(TTRC("Keep Aspect Ratio"));
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keep_aspect_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_KEEP_ASPECT));
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stretch_button = memnew(Button);
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@@ -1192,7 +1188,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
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stretch_button->set_toggle_mode(true);
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stretch_button->set_theme_type_variation("FlatButton");
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stretch_button->set_tooltip_text(TTRC("Embedded game size stretches to fit the Game Workspace."));
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stretch_button->set_accessibility_name(TTRC("Stretch"));
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stretch_button->connect(SceneStringName(pressed), callable_mp(this, &GameView::_size_mode_button_pressed).bind(SIZE_MODE_STRETCH));
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embed_options_menu = memnew(MenuButton);
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@@ -1201,7 +1196,6 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger, EmbeddedProcessBase *p_embe
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embed_options_menu->set_theme_type_variation("FlatMenuButton");
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embed_options_menu->set_h_size_flags(SIZE_SHRINK_END);
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embed_options_menu->set_tooltip_text(TTRC("Embedding Options"));
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embed_options_menu->set_accessibility_name(TTRC("Embedding Options"));
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menu = embed_options_menu->get_popup();
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menu->connect(SceneStringName(id_pressed), callable_mp(this, &GameView::_embed_options_menu_menu_id_pressed));
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