1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-03 19:11:41 +00:00

Use Math::round() instead of round() for rounding the scroll position

This commit is contained in:
Bram Buurlage
2023-09-30 11:00:24 +02:00
parent 6ffa9b0635
commit a18f443846

View File

@@ -5473,7 +5473,7 @@ void TextEdit::set_line_as_last_visible(int p_line, int p_wrap_index) {
set_v_scroll(0);
return;
}
set_v_scroll(round(get_scroll_pos_for_line(first_line, next_line.y) + _get_visible_lines_offset()));
set_v_scroll(Math::round(get_scroll_pos_for_line(first_line, next_line.y) + _get_visible_lines_offset()));
}
int TextEdit::get_last_full_visible_line() const {