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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #110738 from YeldhamDev/oops_guess_we_needed_that

Fix selection of remote tree using the keyboard
This commit is contained in:
Rémi Verschelde
2025-10-07 13:07:02 +02:00
2 changed files with 23 additions and 0 deletions

View File

@@ -66,6 +66,7 @@ void EditorDebuggerTree::_notification(int p_what) {
case NOTIFICATION_POSTINITIALIZE: {
set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
connect("multi_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selection_changed));
connect("nothing_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_nothing_selected));
connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
@@ -85,6 +86,27 @@ void EditorDebuggerTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("open"));
}
void EditorDebuggerTree::_scene_tree_selected() {
TreeItem *item = get_selected();
if (!item) {
return;
}
if (!inspected_object_ids.is_empty()) {
inspected_object_ids.clear();
deselect_all();
item->select(0);
}
uint64_t id = uint64_t(item->get_metadata(0));
inspected_object_ids.append(id);
if (!notify_selection_queued) {
callable_mp(this, &EditorDebuggerTree::_notify_selection_changed).call_deferred();
notify_selection_queued = true;
}
}
void EditorDebuggerTree::_scene_tree_selection_changed(TreeItem *p_item, int p_column, bool p_selected) {
if (updating_scene_tree || !p_item) {
return;

View File

@@ -73,6 +73,7 @@ private:
String last_filter;
void _scene_tree_folded(Object *p_obj);
void _scene_tree_selected();
void _scene_tree_selection_changed(TreeItem *p_item, int p_column, bool p_selected);
void _scene_tree_nothing_selected();
void _notify_selection_changed();