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Scene Dock: Simplify Filter Nodes related UI
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@@ -1729,11 +1729,6 @@ void SceneTreeDock::_notification(int p_what) {
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filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
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PopupMenu *filter_menu = filter->get_menu();
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filter_menu->set_item_icon(filter_menu->get_item_idx_from_text(TTR("Filters")), get_editor_theme_icon(SNAME("Search")));
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filter_menu->set_item_icon(filter_menu->get_item_index(FILTER_BY_TYPE), get_editor_theme_icon(SNAME("Node")));
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filter_menu->set_item_icon(filter_menu->get_item_index(FILTER_BY_GROUP), get_editor_theme_icon(SNAME("Groups")));
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// These buttons are created on READY, because reasons...
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if (button_2d) {
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button_2d->set_button_icon(get_editor_theme_icon(SNAME("Node2D")));
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@@ -4028,9 +4023,6 @@ void SceneTreeDock::_update_tree_menu() {
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PopupMenu *tree_menu = button_tree_menu->get_popup();
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tree_menu->clear();
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_append_filter_options_to(tree_menu);
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tree_menu->add_separator();
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tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
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tree_menu->set_item_checked(-1, EDITOR_GET("docks/scene_tree/auto_expand_to_selected"));
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@@ -4050,6 +4042,8 @@ void SceneTreeDock::_update_tree_menu() {
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resource_list->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_list_all_subresources).bind(resource_list));
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resource_list->connect("index_pressed", callable_mp(this, &SceneTreeDock::_edit_subresource).bind(resource_list));
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tree_menu->add_submenu_node_item(TTR("All Scene Sub-Resources"), resource_list);
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_append_filter_options_to(tree_menu);
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}
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void SceneTreeDock::_filter_changed(const String &p_filter) {
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@@ -4072,9 +4066,14 @@ void SceneTreeDock::_filter_gui_input(const Ref<InputEvent> &p_event) {
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}
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if (mb->is_pressed() && mb->get_button_index() == MouseButton::MIDDLE) {
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filter_quick_menu->clear();
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if (filter_quick_menu == nullptr) {
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filter_quick_menu = memnew(PopupMenu);
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filter_quick_menu->set_theme_type_variation("FlatMenuButton");
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_append_filter_options_to(filter_quick_menu);
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filter_quick_menu->connect(SceneStringName(id_pressed), callable_mp(this, &SceneTreeDock::_filter_option_selected));
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filter->add_child(filter_quick_menu);
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}
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_append_filter_options_to(filter_quick_menu, false);
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filter_quick_menu->set_position(get_screen_position() + get_local_mouse_position());
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filter_quick_menu->reset_size();
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filter_quick_menu->popup();
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@@ -4101,15 +4100,16 @@ void SceneTreeDock::_filter_option_selected(int p_option) {
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}
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}
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void SceneTreeDock::_append_filter_options_to(PopupMenu *p_menu, bool p_include_separator) {
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if (p_include_separator) {
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p_menu->add_separator(TTR("Filters"));
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void SceneTreeDock::_append_filter_options_to(PopupMenu *p_menu) {
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if (p_menu->get_item_count() > 0) {
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p_menu->add_separator();
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}
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p_menu->add_item(TTR("Filter by Type"), FILTER_BY_TYPE);
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p_menu->add_item(TTR("Filter by Group"), FILTER_BY_GROUP);
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p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_TYPE), TTR("Selects all Nodes of the given type."));
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p_menu->set_item_tooltip(p_menu->get_item_index(FILTER_BY_GROUP), TTR("Selects all Nodes belonging to the given group.\nIf empty, selects any Node belonging to any group."));
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p_menu->add_item(TTRC("Filter by Type"), FILTER_BY_TYPE);
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p_menu->set_item_tooltip(-1, TTRC("Selects all Nodes of the given type.\nInserts \"type:\". You can also use the shorthand \"t:\"."));
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p_menu->add_item(TTRC("Filter by Group"), FILTER_BY_GROUP);
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p_menu->set_item_tooltip(-1, TTRC("Selects all Nodes belonging to the given group.\nIf empty, selects any Node belonging to any group.\nInserts \"group:\". You can also use the shorthand \"g:\"."));
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}
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String SceneTreeDock::get_filter() {
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@@ -4760,7 +4760,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
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// The "Filter Nodes" text input above the Scene Tree Editor.
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filter = memnew(LineEdit);
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filter->set_h_size_flags(SIZE_EXPAND_FILL);
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filter->set_placeholder(TTRC("Filter: name, t:type, g:group"));
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filter->set_placeholder(TTRC("Filter Nodes"));
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filter->set_accessibility_name(TTRC("Filter Nodes"));
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filter->set_tooltip_text(TTRC("Filter nodes by entering a part of their name, type (if prefixed with \"type:\" or \"t:\")\nor group (if prefixed with \"group:\" or \"g:\"). Filtering is case-insensitive."));
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filter_hbc->add_child(filter);
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@@ -4770,11 +4770,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
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filter->get_menu()->connect(SceneStringName(id_pressed), callable_mp(this, &SceneTreeDock::_filter_option_selected));
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_append_filter_options_to(filter->get_menu());
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filter_quick_menu = memnew(PopupMenu);
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filter_quick_menu->set_theme_type_variation("FlatMenuButton");
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filter_quick_menu->connect(SceneStringName(id_pressed), callable_mp(this, &SceneTreeDock::_filter_option_selected));
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filter->add_child(filter_quick_menu);
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button_create_script = memnew(Button);
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button_create_script->set_theme_type_variation("FlatMenuButton");
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button_create_script->connect(SceneStringName(pressed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_ATTACH_SCRIPT, false));
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@@ -274,7 +274,7 @@ class SceneTreeDock : public EditorDock {
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void _filter_changed(const String &p_filter);
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void _filter_gui_input(const Ref<InputEvent> &p_event);
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void _filter_option_selected(int option);
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void _append_filter_options_to(PopupMenu *p_menu, bool p_include_separator = true);
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void _append_filter_options_to(PopupMenu *p_menu);
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void _perform_instantiate_scenes(const Vector<String> &p_files, Node *p_parent, int p_pos);
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void _perform_create_audio_stream_players(const Vector<String> &p_files, Node *p_parent, int p_pos);
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