You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
This commit is contained in:
@@ -204,7 +204,7 @@ def configure(env):
|
||||
|
||||
elif (env["target"]=="debug"):
|
||||
|
||||
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/O1'])
|
||||
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
|
||||
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
|
||||
env.Append(LINKFLAGS=['/DEBUG'])
|
||||
|
||||
|
||||
Reference in New Issue
Block a user