You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-07 19:53:17 +00:00
Merge pull request #106783 from bruvzg/ac_linux_state
Do not activate accessibility when screen reader detection failed.
This commit is contained in:
@@ -205,8 +205,8 @@ bool SceneTree::is_accessibility_enabled() const {
|
||||
}
|
||||
|
||||
DisplayServer::AccessibilityMode accessibility_mode = DisplayServer::accessibility_get_mode();
|
||||
int screen_reader_acvite = DisplayServer::get_singleton()->accessibility_screen_reader_active();
|
||||
if ((accessibility_mode == DisplayServer::AccessibilityMode::ACCESSIBILITY_DISABLED) || ((accessibility_mode == DisplayServer::AccessibilityMode::ACCESSIBILITY_AUTO) && (screen_reader_acvite == 0))) {
|
||||
int screen_reader_active = DisplayServer::get_singleton()->accessibility_screen_reader_active();
|
||||
if ((accessibility_mode == DisplayServer::AccessibilityMode::ACCESSIBILITY_DISABLED) || ((accessibility_mode == DisplayServer::AccessibilityMode::ACCESSIBILITY_AUTO) && (screen_reader_active != 1))) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user