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Initialize PhysicalBone2D::parent_skeleton
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@@ -44,7 +44,7 @@ protected:
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static void _bind_methods();
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private:
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Skeleton2D *parent_skeleton;
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Skeleton2D *parent_skeleton = nullptr;
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int bone2d_index = -1;
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NodePath bone2d_nodepath;
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bool follow_bone_when_simulating = false;
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