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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Consumes Scroll Events and fixes Mouse Warp

This commit is contained in:
Logan Detrick
2025-04-04 18:07:47 -07:00
parent 8bd9cdeea6
commit 97651fd4ac

View File

@@ -187,9 +187,11 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == MouseButton::WHEEL_UP) {
set_value(get_value() + get_step());
mousewheel_over_grabber = true;
accept_event();
} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN) {
set_value(get_value() - get_step());
mousewheel_over_grabber = true;
accept_event();
}
}
}
@@ -441,7 +443,7 @@ void EditorSpinSlider::_draw_spin_slider() {
grabber->set_position((grabber_rect.get_center() - grabber->get_size() * 0.5) * scale);
if (mousewheel_over_grabber) {
Input::get_singleton()->warp_mouse(grabber->get_position() + grabber_rect.size);
Input::get_singleton()->warp_mouse(grabber->get_global_position() + grabber_rect.size);
}
grabber_range = width;