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Merge pull request #34256 from timothyqiu/return-array-32988
Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
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@@ -75,6 +75,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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continue;
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Array a = surface_get_arrays(i);
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ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
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int vc = surface_get_array_len(i);
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PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
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@@ -234,6 +235,7 @@ Ref<Shape> Mesh::create_convex_shape() const {
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for (int i = 0; i < get_surface_count(); i++) {
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Array a = surface_get_arrays(i);
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ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
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PoolVector<Vector3> v = a[ARRAY_VERTEX];
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vertices.append_array(v);
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}
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@@ -273,6 +275,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
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continue;
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Array a = surface_get_arrays(i);
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ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
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if (i == 0) {
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arrays = a;
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@@ -378,6 +381,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
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PoolVector<Vector3>::Write r = vertices.write();
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if (indices.size()) {
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ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
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vc = indices.size();
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ir = indices.write();
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has_indices = true;
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