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GDScript: Remove function of continue for match statement

The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
This commit is contained in:
George Marques
2023-01-21 13:33:05 -03:00
parent 2ec0da1a75
commit 9462ae4783
10 changed files with 5 additions and 76 deletions

View File

@@ -113,7 +113,6 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
List<int> ternary_jump_skip_pos;
List<List<int>> current_breaks_to_patch;
List<List<int>> match_continues_to_patch;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
if (locals.size() > max_locals) {
@@ -496,12 +495,8 @@ public:
virtual void start_while_condition() override;
virtual void write_while(const Address &p_condition) override;
virtual void write_endwhile() override;
virtual void start_match() override;
virtual void start_match_branch() override;
virtual void end_match() override;
virtual void write_break() override;
virtual void write_continue() override;
virtual void write_continue_match() override;
virtual void write_breakpoint() override;
virtual void write_newline(int p_line) override;
virtual void write_return(const Address &p_return_value) override;