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mirror of https://github.com/godotengine/godot.git synced 2026-01-03 19:11:41 +00:00

Merge pull request #63667 from AntonioDell/bugfix/63549

fix(editor): Remove some MeshLibrary editor updates
This commit is contained in:
Rémi Verschelde
2023-01-21 11:32:28 +01:00

View File

@@ -139,7 +139,6 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].name = p_name;
emit_changed();
notify_property_list_changed();
}
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
@@ -155,7 +154,6 @@ void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_trans
item_map[p_item].mesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
notify_property_list_changed();
}
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
@@ -190,7 +188,6 @@ void MeshLibrary::set_item_navigation_layers(int p_item, uint32_t p_navigation_l
notify_property_list_changed();
notify_change_to_owners();
emit_changed();
notify_property_list_changed();
}
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {