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GDScript: Remove function of continue for match statement
The keyword is confusing and rarely is used in the intended way. It is removed now in favor of a future feature (pattern guards) to avoid breaking compatibility later.
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@@ -1543,28 +1543,6 @@ void GDScriptByteCodeGenerator::write_endwhile() {
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current_breaks_to_patch.pop_back();
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}
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void GDScriptByteCodeGenerator::start_match() {
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match_continues_to_patch.push_back(List<int>());
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}
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void GDScriptByteCodeGenerator::start_match_branch() {
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// Patch continue statements.
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for (const int &E : match_continues_to_patch.back()->get()) {
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patch_jump(E);
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}
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match_continues_to_patch.pop_back();
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// Start a new list for next branch.
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match_continues_to_patch.push_back(List<int>());
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}
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void GDScriptByteCodeGenerator::end_match() {
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// Patch continue statements.
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for (const int &E : match_continues_to_patch.back()->get()) {
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patch_jump(E);
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}
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match_continues_to_patch.pop_back();
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}
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void GDScriptByteCodeGenerator::write_break() {
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append_opcode(GDScriptFunction::OPCODE_JUMP);
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current_breaks_to_patch.back()->get().push_back(opcodes.size());
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@@ -1576,12 +1554,6 @@ void GDScriptByteCodeGenerator::write_continue() {
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append(continue_addrs.back()->get());
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}
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void GDScriptByteCodeGenerator::write_continue_match() {
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append_opcode(GDScriptFunction::OPCODE_JUMP);
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match_continues_to_patch.back()->get().push_back(opcodes.size());
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append(0);
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}
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void GDScriptByteCodeGenerator::write_breakpoint() {
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append_opcode(GDScriptFunction::OPCODE_BREAKPOINT);
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}
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