You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Fix GridMap shortcuts being triggered during freelook (mouse captured)
This commit is contained in:
@@ -674,7 +674,9 @@ void GridMapEditor::_show_viewports_transform_gizmo(bool p_value) {
|
||||
}
|
||||
|
||||
EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
|
||||
if (!node) {
|
||||
// If the mouse is currently captured, we are most likely in freelook mode.
|
||||
// In this case, disable shortcuts to avoid conflicts with freelook navigation.
|
||||
if (!node || Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user