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Decrement texture_binding count when using screen textures
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@@ -8697,14 +8697,17 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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case TK_HINT_SCREEN_TEXTURE: {
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new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
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--texture_uniforms;
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--texture_binding;
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} break;
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case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
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new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
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--texture_uniforms;
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--texture_binding;
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} break;
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case TK_HINT_DEPTH_TEXTURE: {
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new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
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--texture_uniforms;
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--texture_binding;
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} break;
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case TK_FILTER_NEAREST: {
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new_filter = FILTER_NEAREST;
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