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Merge pull request #29290 from ShyRed/godefquo

Escape quote char for non-Windows OS
This commit is contained in:
Ignacio Roldán Etcheverry
2019-05-29 21:01:29 +02:00
committed by GitHub

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@@ -369,7 +369,11 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vect
MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
// Add Godot defines
#ifdef WINDOWS_ENABLED
String constants = "GodotDefineConstants=\"";
#else
String constants = "GodotDefineConstants=\\\"";
#endif
for (int i = 0; i < p_godot_defines.size(); i++) {
constants += "GODOT_" + p_godot_defines[i].to_upper().replace("-", "_").replace(" ", "_").replace(";", "_") + ";";
@@ -379,7 +383,11 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vect
constants += "GODOT_REAL_T_IS_DOUBLE;";
#endif
#ifdef WINDOWS_ENABLED
constants += "\"";
#else
constants += "\\\"";
#endif
build_info.custom_props.push_back(constants);
if (!GodotSharpBuilds::get_singleton()->build(build_info)) {