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Merge pull request #111700 from YeldhamDev/ignore_scale_remote_debug
Make remote debug elements ignore the canvas scaling
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@@ -30,6 +30,7 @@
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#include "scene_debugger.h"
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#include "core/config/project_settings.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/io/dir_access.h"
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@@ -1580,6 +1581,7 @@ void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
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panner->set_scroll_speed(pan_speed);
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sel_2d_grab_dist = p_settings.get("editors/polygon_editor/point_grab_radius", 0);
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sel_2d_scale = MAX(1, Math::ceil(2.0 / (float)GLOBAL_GET("display/window/stretch/scale")));
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selection_area_fill = p_settings.get("box_selection_fill_color", Color());
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selection_area_outline = p_settings.get("box_selection_stroke_color", Color());
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@@ -2256,7 +2258,7 @@ void RuntimeNodeSelect::_update_selection() {
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const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
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for (int i = 0; i < 4; i++) {
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RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, 2);
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RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, sel_2d_scale);
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}
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}
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@@ -2420,6 +2422,11 @@ void RuntimeNodeSelect::_open_selection_list(const Vector<SelectResult> &p_items
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selection_list->set_position(selection_list->is_embedded() ? p_pos : (Input::get_singleton()->get_mouse_position() + root->get_position()));
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selection_list->reset_size();
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selection_list->popup();
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selection_list->set_content_scale_factor(1);
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selection_list->set_min_size(selection_list->get_contents_minimum_size());
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selection_list->reset_size();
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// FIXME: Ugly hack that stops the popup from hiding when the button is released.
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selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
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}
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@@ -304,6 +304,7 @@ private:
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LocalVector<ObjectID> selected_ci_nodes;
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real_t sel_2d_grab_dist = 0;
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int sel_2d_scale = 1;
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RID sbox_2d_ci;
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