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Merge pull request #81775 from darksylinc/matias-taa-msaa

Fix massive validation errors when enabling TAA + MSAA
This commit is contained in:
Rémi Verschelde
2023-09-24 23:32:31 +02:00

View File

@@ -610,7 +610,7 @@ void RenderSceneBuffersRD::ensure_velocity() {
uint32_t usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
if (msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
uint32_t msaa_usage_bits = usage_bits | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
uint32_t msaa_usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
create_texture(RB_SCOPE_BUFFERS, RB_TEX_VELOCITY_MSAA, RD::DATA_FORMAT_R16G16_SFLOAT, msaa_usage_bits, texture_samples);