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Fix BoneAttachment3D responding to only local transform changes

This commit is contained in:
Zi Ye
2024-02-26 12:58:51 -06:00
parent bb6b06c813
commit 8768db5c33

View File

@@ -244,7 +244,7 @@ int BoneAttachment3D::get_bone_idx() const {
void BoneAttachment3D::set_override_pose(bool p_override) {
override_pose = p_override;
set_notify_local_transform(override_pose);
set_notify_transform(override_pose);
set_process_internal(override_pose);
if (!override_pose) {
@@ -301,7 +301,7 @@ void BoneAttachment3D::_notification(int p_what) {
_check_unbind();
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
case NOTIFICATION_TRANSFORM_CHANGED: {
_transform_changed();
} break;